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Hexa of Blue Hexask [Please Delete]

Kimikelo
 
    Thu Aug 13, 2020 2:08 pm
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Hexa of Blue Hexask [Please Delete]

Hexa
Image
"So many moods, so little time."

BASICS

NAME: Hexa
GENDER: Female
PRONOUNS: She/Her/Hers
ORIENTATION: Heterosexual

BIRTHDATE: Summer 2739
AGE: 31 as of Early Winter 2770
LOCATION: High Reaches
OCCUPATION: Wherhandler
WING: Windsong Squad

APPEARANCE
EYES: Green
HAIR: Black
HEIGHT AND BUILD: 6', healthy with decent curves
PLAY-BY: Hexadecimal (Reboot)
FULL APPEARANCE:
Hexa is very pale, as she hasn't seen the sun in quite some time, but that doesn't particularly bother her. She looks a little bit older than her thirty-one turns, but is still spry and put together enough to keep up with most of the younger handlers. Her eyes are a brilliant, bright green, and incredibly expressive. Her black hair is cut short in what could commonly be considered a boy cut, with little curls over her forehead and by her ears, often adorned by a white headband with small bumps on it. She often prefers to wear white and yellow or red and black, depending on her dominant mood that day. She very much tends toward more form-fitting clothing and is rather shameless about it. She often tries to get out of wearing her working leathers. Somehow, despite her shenanigans and tendency not to listen or buck the standard, she's managed to escape receiving any injuries that have resulted in a scar or other long-term marring.

PERSONALITY
PERSONALITY:
Hexa could easily be described as a little unhinged. She thrives on chaos and seeing people's reactions how they play out, considering it almost an art form. Nothing she does is ever with malicious intent, even if it does have negative effects for those involved in her antics.

Hexa regularly runs the gamut of every emotion possible and experiences them to their extreme, nothing is ever halfway. They also change at the flip of a coin, going swiftly from one to the next without lingering on the prior one or its causes. This makes her incredibly difficult to spend any reasonable amount of time with unless one is willing to roll with the punches of the swift changes. The only creature she's formed any lasting bond with is Hexask.

She might hold a grudge, but not for very long unless she is grossly wronged, she simply doesn't hang on to one emotion long enough to dwell on it. No singular emotion seems to take precedence over another. The exception being her brother, who she has a fairly consistent love-to-hate relationship with.

Despite her penchant for doing things for the sake of getting reactions regardless of their effects on others, Hexa will forgo this tendency for the greater good, willing to self-sacrifice in order to ensure that nothing completely horrible happens to the weyr at large. After all, she can't mess with people if they're all dead or injured.

Hexa is not foreign to the concept of love, but isn't really sure how it works. People are more things you keep like parts of a collection rather than lavish affection on and bond with. Hexask was the start in her realizing that there might be more to relationships.

Hexa and Hexask aren't exactly an asset to be counted on, and often get distracted unless their duties directly benefit them. Guard duty might turn into a singing contest (which Hexa always wins of course, because Whers can't sing), patrols might turn into a jaunt off path toward something shiny. They have to be reminded to keep on task during their work after Threadfall as well, though by now they've been scolded enough to know not to actually conduct any mischief during those particular duties. Thankfully, they have never been the direct cause of any major tragedies.

HISTORY
FAMILY: Brother
SIGNIFICANT OTHER:
BIRTHPLACE: Small Cothold near High Reaches
HISTORY:
Hexa and her brother were born in a small cothold near High Reaches. It wasn't a fanciful place, just a little farming community - they grew their own food, made their own clothes, and were fairly content as things went. They were close enough to the weyr that they were relatively safe from Threadfall so long as they took shelter, and things were generally good.

That isn't to say things didn't get interesting. Hexa was constantly at odds with her brother. He always wanted things to be in a certain order and always had very fixated goals that he wanted to achieve; whereas Hexa didn't particularly care as long as it was fun and got a reaction. Nothing got more of a reaction than messing with his plans, and thus he became the perfect target for her escapades. She tripped him up every chance she got, so long as it didn't completely screw over everyone else who lived there in the meantime.

When the plague first struck in the summer of 2764, their cothold was devastated. Practically everyone perished save for Hexa and her brother. With so few people remaining, the cothold couldn't sustain itself. The two gathered what valuables they could and sold them off on the way, retreating to the known safety of the weyr itself, where they could earn their keep as weyrfolk. Or so was her brother's plan.

Ever one to throw a bit of chaos into the works, Hexa took what coin they'd saved and used it to buy a wher egg, thereby solidifying her own "power" and way to earn her keep in the weyr and leaving her brother nearly penniless - which, far from leaving him destitute and homeless, certainly left him very angry. While to this very day she insists that it was so that one of them had guaranteed earning potential and that she could support him in the long run, their relationship has never recovered.

Hexa was far from a model wherling, but made it through well enough to graduate, and picked Windsong Squad since it sounded the most colorful. Sunbursts were overrated anyway. She didn't see her brother very much over the duration, and didn't dwell on his condition too much - if he was really in need he'd come to her, right? ..She still got into as much mischief as she could, now with her enabling wher at her side, but was fairly happy with how her lot had ended up; and that's what mattered.

While Hexa and Hexask have been together at High Reaches for six turns now, they really haven't been up to much besides generic mischief and pranking. They've made no effort to seek out any sort of responsibility other than that which is expected of them as wher and wherhandler. They have no long term goals other than to poke buttons and see what the results are.

Hexa finds the entire council concept funny because getting any amount of people to agree on something is a nigh impossibility, but has no other opinions on traditionalism or progressiveness other than that. The imprisonment and subsequent election of Xander not even a turn later had her laughing for days, though she - again - had no outright opinion one way or another regarding the murders and attacks. In the end, they did not seem to affect her directly, so she paid them little mind.

Despite the heavy Threadfall and other losses suffered by High Reaches since she and Hexask graduated, the two have only suffered very minor injuries and nothing that has left a lasting mark.
Last edited by Kimikelo on Mon Aug 24, 2020 6:18 pm, edited 5 times in total.
Kimikelo
 
    Mon Aug 17, 2020 3:38 pm
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HEXASK
Image


BASICS

NAME: Hexask
BIRTHDATE Early Winter 2764
AGE: 6 As of Early Winter 2770

APPEARANCE
LENGTH: 12.5 feet
HEIGHT: 4.75 feet
COLOR: Blue
HEX CODE: #19C9F8
FULL APPEARANCE:
Hexask is on the little side for whers, but that's not the most striking thing about him. In fact, it's quite probably an afterthought compared to the speckled chaos that is his hide. While dominantly a light, sky-like blue on his top half and a darker, royal blue on his bottom half, Hexask is covered in specks of color that could resemble scales to the particularly creative (or insane) mind. Each speck is no bigger than the end of a thumb, and no two neighboring specks are exactly the same color.

Hexa likes to put hats and packs on him and otherwise dress him up. It entertains her greatly. He tolerates it.

PERSONALITY
PERSONALITY:
Hexask is in every way Hexa's partner in crime, minion, and confidant. He is unfailingly loyal to the woman, and follows her instructions and orders without question. Sometimes he might use his own best judgment to fulfill what he believes the intention may have been, rather than going with exactly what he's instructed to do, but Hexa is rarely displeased with his choices.

Despite this, Hexask is completely aware of exactly unstable his handler can be, to the point of straight up admitting or agreeing to statements to that effect. In front of Hexa. Without hesitation. The fact that she's chaotic and a little loose in her morals isn't up for question to him - he just doesn't care one way or another about it.

Hexask has incredibly good visual memory, and on the rare occasions he's not with Hexa, he can be found sitting in public places. Watching. Like he's gathering information to report back for their next escapade. He is not subtle about it.

Hexa often refers to him as "Little Hex" or other such pet names rather than his actual name.
Last edited by Kimikelo on Mon Aug 24, 2020 3:04 pm, edited 1 time in total.
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Jabberwoky
Thread-Touched
 
Posts: 6900
Joined: Thu May 24, 2018 5:29 pm
Location: The Churning Mists
    Mon Aug 24, 2020 2:47 pm
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Alrighty, here we go

- Describing her as "crazy" feels dismissive and makes staff pretty uncomfortable, especially considering her personality feels like it is written as a portrayal of bipolar disorder.

-What is her flaw? Is it mood swings? Her not-total-understanding of love? Whatever it is, it should be clarified.

- "Hexa also likes children, but she doesn't think she could ever eat a whole one." - This needs to go. Despite being a joke I find funny, it's really not appropriate for an app. A comment made IC? Sure.

- "Hexa and Hexask aren't exactly an asset to be counted on, and often get distracted unless their duties directly benefit them. Guard duty might turn into a singing contest (which Hexa always wins of course, because Whers can't sing), patrols might turn into a jaunt off path toward something shiny. They have to be reminded to keep on task during their work after Threadfall as well, though by now they've been scolded enough to know not to actually conduct any mischief during those particular duties. Thankfully, they have never been the direct cause of any major tragedies." --- This seems like it is more of personality than history, and should be moved.

- Being "penniless" in a Weyr doesn't really mean anything. Pern is a very communal society, they both would be taken care of regardless of income once they got to the Weyr so long as they were willing to work. Did she buy an egg because she thought it would be the easiest way to earn her keep?

- The pair have been at HR for 6 turns. What have they been doing in that time aside from "mischief"?
Fort Weyr
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Weyrlingmaster Lexien of Brown Mikazuchith
Hollow of Brown Bysalth
Ni'all of Brown Calyptrath
Wa'en of Brown Galahath
Alphinaud of Green Koth
N'eth of Green Azoth
Playne of Green Iosefkath
Vartin of Amethyst Vartisk
and Garnet Varsk
[Bone Otani]
Journeyman Scribe Urianger
Semaca Weyr
Hecate of Almandine Cabadath
D'ryu of Bronze Cyroth
Aymeric of Garnet Thanatoth
Persephone of Green Amauroth
[Brown Bitey] [Blue Paladin]
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[White Sandrock]
Majima of Brown Majimask
Weyrling Ke'ro of Green Ossabhath
Candidate Pierrick
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Journeyman Carpenter/Sailor Wojchek
High Reaches Weyr
G'li of Bronze Ereborth
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[Gold Banshee]
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Weyrling Zoh'tof Brown Lannith
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Holder Xander
[Bronze Siegfried] [Blue Laslow] [Green Peri]
Wherling Mori of Gold Morsk
Weyrbrat Viola
[Garnet Ultima]
Candidate Clive
[Gold Phoenix] [Brown Ifrit] [Blue Ramuh]
[Green Garuda] [Green Shiva]
Weyrfolk Daosea
Kimikelo
 
    Mon Aug 24, 2020 3:12 pm
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Removed use of the word "crazy" throughout the application and the line regarding "eating children." Both were quotes and references to Hexadecimal's Wiki entry and were not intended to be dismissive or offensive, but it is very understood how inappropriately they could be taken.

Moved indicated paragraph to personality.

Attempted to elaborate on what they've been doing for six turns, but as the moved paragraph was intended to be reference to what they've been doing (which is, essentially, nothing important - just messing with people), it ended up being just her opinions on several events chosen from the timeline. I find myself uncertain what else to put given that I, personally, wasn't here for much of it and stating specific major pranks or antics they pulled off would be inserting things into the history that other people may have interacted with or reacted to and I'm not wholly comfortable with that.

Changed the wording regarding her brother and the egg.

Tried to elaborate slightly on the effects of mood-swings as a 'flaw,' but as she was intended to be very flawed and have more than one, I don't know that I did very well. However, if as it is written it is coming across as a personality disorder rather than just being unstable and deliberately swinging from one emotion to the next like Tarzan on a vine, I very much do not want to portray something so serious as a flaw.

-Given this, and your knowledge of the character she is based on, do you think it would be better to scrap the concept and utilize Hexask for something else? I'd hate to make more of a mess of things.

---After due consideration and spending far too much time fixated on it, I've decided that the application is best scrapped. I will write another character to go with the blue boy.
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