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Wherling Rissa of White Rissk

The_Teas
 
    Wed Jul 29, 2020 10:18 pm
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Wherling Rissa of White Rissk

Rissa



BASICS

RETIRE INFO: Retire Character
NAME: Rissa
GENDER: Female
PRONOUNS: she/her/hers
ORIENTATION: ???


BIRTHDATE: Early Summer 2742
AGE: 28 as of Late Fall 2770
LOCATION: Fort Weyr
OCCUPATION: Journeyman Healer, Wherling


APPEARANCE
EYES: Green
HAIR: Light Brown
HEIGHT AND BUILD: 5’8” Average build, leaning towards shapely.
FULL APPEARANCE: Rissa definitely has the look of someone more at home doing research or other less-strenuous tasks to her; neither toned nor particularly soft, she’s just...average. Pale as could be, possibly by blood or from spending most of her time inside, it’s hard to tell, she burns. She burns at the drop of a hat and more often than not comes back in from field work looking like she scalded herself.

Light brown hair would spill down past her waist, were it not shortened by the thick, single braid it’s kept in virtually at all times; slung over her shoulder to hang across her chest. Her bright green eyes sparkle amid a softly angled face; the corners of her lips ever so slightly downturned.

As far as dress goes, she’s relatively practical, even if she does have a bit of a love for decoration and color. Deep reds tend to crop up wherever she can afford to place them, but the cut and fit and general construction of her garb leans more towards clothes that can afford to take a beating when it comes time for the wash to scrub them of stains inherent with her line of work.








PERSONALITY
PERSONALITY:
Quiet, studious, generally warm. Rissa’s the sort of woman to be as sweet and welcoming to everyone she can unless given a reason to show another side of herself. Playing the fool and acting like an idiot is a surefire way to get Rissa’s temper to snap; leading to insults, harsh words, and general grumpy mutterings’. And, unfortunately, Rissa has a rather broad definition of what it means to play the fool. Yet, just as quick to fire, she’s easy to settle down once the source of her ire has passed, and lest someone prove themselves to not just act the fool, but to be the fool, she’s just as quick to forgive and forget.

When not occupied with work or the new duties involved with candidacy, Rissa can more often than not be found nosing through books for every little scrap and trick she can find to help make her job of putting dragons (and people) back together. Of course, that doesn’t stop her from pestering other healers for any snippets they’re willing to share to add to her toolbox.

Rissa is also just….none too fond of dragons. Whers are absolutely and positively a delight to the sometimes-grump, but Dragons? No, they’re stupid, and she’d be just as happy never having to put one back together again. But, alas, someone has to tend to the stupidity of flying into thread...



HISTORY
FAMILY: The Creche
Rider mother: KIA
Rider father: KIA
BIRTHPLACE: Fort Weyr
HISTORY: Rissa’s early life in the creche was much the same as every other weyrbrat, plopped into the care of others because her rider parents were too busy doing their jobs to raise a child. Her mother was lost to the Interval War shortly after Rissa was entrusted to others, and her father, feeling some obligation to his daughter, did his very best to be present for Rissa’s upbringing every chance he had.

By the time Rissa was seven, she was practically inseparable from her father; eagerly waiting for him for his visits and spending every possible moment with him. She loved him, and his Blue. She learned of how important his duty as a rider was, not just to the weyr and the people, but to him.

Once she was old enough to start her apprenticeship, Rissa gravitated straight to the healers. Fixing people being stupid was what she wanted to do; putting people back together so she could try to stop people from suffering the same loss she did. Fixing the wounded as they returned from the fight was something she could do, at the least...

She put everything into her studies; every bit of her attention and time went to being the best she could. Not a minute passed where she wasn’t trying to do something to help her studies, be it shoving her nose in a book or watching other healers at work or pestering healers for more (which usually resulted in a reprimand).


Even within her apprenticeship, her bond with her father deepened; visiting as often as he could to check in on the source of his pride. Years passed, and the habit never once slipped. Fate, however, decided that was all to change.

Thread had begun to fall once more, and her father’s duty claimed his life, leaving Rissa behind. Unknowing, she waited for her father that day. And the day after. Two days passed before the news reached her, and Rissa did not take it well, her mind already set to racing with worry when he didn’t show up. When Rissa finally collected herself enough to stop crying, a new idea had been planted in her mind. An irrational, childish thought that cemented itself firmly in place, practically defining the woman she’d become. A dislike of dragons. Not a hate, mind, but a deep resentment of dragons and what they did.

It wasn’t fighting Thread that she hated, but how many lives they took with their duty. Flying face-first into danger is stupid. Dragons are stupid. Riders are stupid. And their stupidity hurt themselves and others. Not only did them being stupid get them killed to thread, it was Dragons and their Riders that kept getting everyone into trouble. Starting fights and wars and leading to more people being hurt. People that she was supposed to put back together.


Now well into her career as a Journeyman, Rissa has matured a fair bit, but hasn’t quite gotten over her opinions. She still thinks Dragons and their riders are stupid for their choice in how they combat thread, but, knowing how much of a danger thread poses to, well, life and how much it ruins her plans of keeping people intact, she admits that there is….some merit to what they do.

While ideal circumstances would be to see people safely in the weyr for treatment, there’s always a need for healers out in the field. And to be in the field is to be in danger. A wher would certainly help with that danger to a certain extent, and help with pulling the injured to safety, away from the thread itself where treatment could better be administered. And so, figuring it best to actually learn from people rather than throwing herself blindly into buying an egg, Rissa now finds herself in the candidacy, learning as she always has, and training to do everything she can to keep the idiots from falling apart.
Last edited by The_Teas on Fri Aug 21, 2020 8:51 pm, edited 2 times in total.
The_Teas
 
    Wed Jul 29, 2020 10:18 pm
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Image

BASICS
NAME: Rissk
BIRTHDATE Early Winter 2770
AGE: Newborn as of Early Winter 2770

APPEARANCE
LENGTH: 12ft
HEIGHT: 4.5ft
COLOR: White
HEX CODE: #a09795
FULL APPEARANCE:
Quite the dashing rogue, Rissk is a stunning white. He muscular and quick, with long claws and sharp teeth. He has an arrow-shaped face, and a strong jaw. He is the color of a night snowfall, with dark grey over his muzzle and neck like his some highwayman wearing a bandanna to hide his identity. The same dark color paints over his sides and back like he is wearing a long, tattered coat.

PERSONALITY
PERSONALITY:
Rissk is a very down-to-Pern practical wher. Nothing is flashy, nothing is fancy, everything has a place and a purpose. He is not really a wher for jokes and games, but the is not eternally serious. He only wishes to work jobs he likes, and despite that, there are many things he would do. He feels that he must earn his keep, even if that means he is willing to steal things for his handler. Despite this, Rissk is a family wher. He is remarkably good with children, very patient to the poking and prodding of toddlers. He will tolerate much from them.

To his handler Rissk is a remarkably even-tempered partner. He is patient, and will learn very quickly. He is quick to defend, and that is almost always with a bite. He will sit at the door and growl at someone before they are allowed in, taking cues from his handler. He will be an excellent guard.

VOICE: Rissk's voice is gruff and hoarse, like he has been on the road for a long time.

Why me?: I doubt this is what Rissa was thinking when wanting a wher but oh well~ I think they'll be really good together.
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