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Jarjar of Green Terrath

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Fel
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Joined: Thu May 24, 2018 5:33 pm
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    Wed Jun 27, 2018 10:46 am
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Jarjar of Green Terrath

JARJAR

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" Mesa cause one, two-y little bitty axadentes, huh? Yud say boom de gasser, den crashin der bosses heyblibber, den banished. "

BASICS

RETIRE INFO: Adopt
NAME: Jarjar
GENDER: Male
PRONOUNS: He/him/his
ORIENTATION: Heterosexual

BIRTHDATE: Late Fall 2748
AGE: 22 as of Late Fall 2770
LOCATION: Semaca Weyr
OCCUPATION: Rider
WING: Lamentoso Squad

APPEARANCE
EYES: Brown
HAIR: Black
HEIGHT AND BUILD: 6'3", plus six inches of hair, lanky
PLAY-BY: Luke Youngblood
FULL APPEARANCE:
Easily Jarjar's most prominent feature is his hair. It's impossible to miss: a dark, extremely curly mass that protrudes about six inches from his head. He loves his hair, no matter how many times people have asked him to cut it. It's his, and he will always keep it. He has a diamond-shaped face, with almond-shaped dark brown eyes, and thick eyebrows. A short goatee that he is extremely proud of thanks to fairly early puberty is usually growing on his chin, even if he can't really grow much facial hair elsewhere. He has a broad mouth usually spread in a dazzling smile no matter how many mistakes he makes, and those are many.

He often sports bruises and scrapes on his elbows and knees, and occasionally elsewhere, because he is extremely clumsy and often trips on nothing at all. Worse, this clumsiness tends to result in things other than himself breaking.

PERSONALITY
PERSONALITY:
Well, at least it can be said that Jarjar is a happy boy. He's almost always smiling and cheerful, and always seems to want to cheer up those who aren't as happy as he is. He never really seems to have any worries for the future, which is probably a good thing because if he had worries he would likely have to worry about his own future, because he is massively incompetent. He can never really seem to do anything right, never follows directions, and has no off switch. If he's not supposed to touch anything, that's a sure guarantee that Jarjar is going to touch it. If he's not supposed to say something, he'll almost certainly say it at the worst possible time. He is, in short, the sort of kid who probably needs constant adult supervision, but doesn't quite seem to have it. He can't be trusted with anything breakable, because in his hands it will break.

The one time he seems to worry is in times of danger: Jarjar does not do well under stress and pressure. If put in that situation, he's more likely to scream and flail and look to the nearest authority figure (that he usually pays little to no attention to) for guidance because he will not know what to do.

He loves the outdoors and spending as much time there as possible. Even if he isn't especially enthusiastic about exploring, Jarjar just wants to be outside. He especially wants to be in the water swimming whenever possible, and often jokes that he wants a pet shark, or maybe a stingray. It's probably a good thing sharks can't fit in a bowl, because if they did he would certainly have one as a pet.

HISTORY
FAMILY:
Father, Fartoo of Blue Fartosk
Mother, Jillena, Beastcrafter, semi-estranged
Half-sister, Farana of White Faransk
SIGNIFICANT OTHER: Lol, none
BIRTHPLACE: Fort Weyr
HISTORY:
Jarjar was the result of a single night for both Jillena and Fartoo, a child whose parentage was known but for the most part didn't really matter. When Jillena continued her journeying, she decided it best not to drag a toddler along with her, and so Jarjar was raised primarily by the creche. Those poor, innocent creche workers didn't know what they were getting themselves into.

Even from a young age, it was clear that Jarjar was trouble. Oh, he was never malicious, and in fact he seemed to genuinely love everyone he came across. But still he was trouble writ large, a child who seemed to do everything wrong yet still came to the right result in the end. Supposed to clean the floors? Well, technically flooding the stables cleaned the floors. Meant to get a beast out from pasture? He might be dragged around by a panicked herdbeast, holding gamely to the end of the leadrope while the beast destroyed a fence, but hey: he finished the task.

Worst of all, he never really seemed to notice he'd done anything wrong. He'd gotten things done in the end, didn't he? He failed to understand people's apparent exasperation with him, but instead just shrugged it off and continued doing what he did best: making a right mess of things, but always with a smile.

For many unfortunate Turns this considered. His reputation in the Weyr grew, and none would accept him as an apprentice; too much of a liability. So things continued as they were, until two things happened: first, one of the Weyr's blues declared that he'd make a good Candidate, much to the Candidatemaster's dismay. Second, his father seemed to want to gain a closer bond with at least some of his children and, when he left to go to Semaca Weyr, asked Jarjar to come with him. The boy readily accepted. New places, new things to do, new people to meet? By golly, of course! And he gets to know his Papa better! Really, he sees it as a win-win on all counts.

UPDATES
  • Has been left Standing a few times. He just wants a pretty dragon.
  • Touched an egg that seemed to love him.
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Fel
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Posts: 9430
Joined: Thu May 24, 2018 5:33 pm
Location: The Frigid North
    Wed Jun 27, 2018 10:46 am
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TERRATH

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BASICS

NAME: Terrath
BIRTHDATE Late Fall 2767
AGE: 3 Turns as of Late Fall 2770

CLUTCHING
CLUTCHING: NO
RUNS/FLIGHTS: 2

APPEARANCE
LENGTH: 35 ft
HEIGHT: 7 ft
WINGSPAN: 50 ft
COLOR: Green
HEX CODE: #0B4417
FULL APPEARANCE:
Terrath is a beautiful dragon, with a natural finesse that grants her grace in all her endeavors. She is of a medium build; she'll be an excellent flyer. Her body is a medium apple green tone, being consistent in hue the whole length of her body. A small mask of gentle spring green sits down the length of her muzzle; this same soft green swirls over her neck and again on her tail. From the middle of her tail to the tips, thick bands of green create stripes much like that of some reptiles. Her four paws also soften in color from mid-limb down.

Softness, Terrath has a quiet tone to her, but she is lovely to listen to.

PERSONALITY
PERSONALITY:
Terrath is the most maternal creature. She is a beautiful green, and she has this instinctive need to care for everyone around her. She is strong-willed, with a very down-to-Pern approach to life. She's very practical. Everything has a proper process, every step should be done in order. She bounces back from almost anything detrimental. Losing a limb or being permanently grounded, if it ever happens, will be met with her powerful will and no change in her own strength. She is, that is simply how she sees herself. Something that exists in tune with the universe around her.

To her rider, Terrath is a caring creature. However supportive she may be, she is very slow to change. Her opinions are firmly rooted, and it takes a long time for her to change and grow. It is not an impossible task, but it takes months if not years. She would be a fine teacher, but she is much more interested in simply existing with the natural world and not interfering too harshly with it. She would like to leave as little impact as possible, and if she is not remembered... then she is pretty content with that.

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