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Quintar of Green Task

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Thu Dec 24, 2020 5:07 pm

Quintar of Green Task

QUINTAR
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"I'm not after easier days or greener pastures. Find me a monster to fight."

BASICS

NAME: Quintar
GENDER: Nonbinary (AFAB)
PRONOUNS: They/them/theirs
ORIENTATION: None of your business

BIRTHDATE: Early summer, 2750
AGE: 21 as of 2771
LOCATION: Semaca Weyr
OCCUPATION: Wherhandler
WING: Weyr Guard

APPEARANCE
EYES: Blue
HAIR: Red
HEIGHT AND BUILD: 5'5, muscular
PLAY-BY: Liv Hewson
FULL APPEARANCE:
Quintar falls a bit short of average height, but a lifetime of hard work and dedicated training has left them muscular and strong, well-equipped for the work of a wherhandler. They keep their red hair cut a bit above their shoulders, short enough to be out of their way while long enough to satisfyingly bounce. They favor sturdy, practical clothes, of good weyr quality without any unnecessary flourishes. They always seem to be in motion and will find something to do with themselves if left idle for too long, even if it's just pacing the room.

PERSONALITY
PERSONALITY:
Quintar knows exactly who they are and what they want. They aren't meant to sit at home and do ordinary things and they certainly aren't meant to be still and wait for life to pass them by. They need a cause to fight for, an adventure to go on, something worthy to protect. They want to be someone important, someone who does things that, if not great, are at least interesting. Their greatest fear is being powerless and in their urge to prove their own skill and drive, they often think before they act and make bad choices just to prove that they can. Luckily for Quintar, they think well under pressure, so they can usually get themselves out of most of the trouble they get themselves into. The guard training they've had, as well as their willingness to throw a punch, makes them pretty handy in a fight.

What Quintar struggles to recognize is how their need for excitement impacts the people around them. They want to do what they want and the collateral damage rarely occurs to them until it's too late. Deep down, they don't really understand what it is other people want or need and empathy will never be something that comes naturally to them. They don't want to be a bad person. They just have trouble seeing the world through other people's eyes and don't really understand why it's important that they do so.

Quintar has the drive and determined to learn the things that interest them, but they're not a particularly gifted student and learning does not come easily to them. There are still a few gaps in their basic wherhandler knowledge from when their training was interrupted they have never seen the need to fill. As a result of their upbringing, Quintar isn't particularly enamored with dragonriders. They'll work with them when they have to and are sure some are decent enough people, but as a whole, they think riders are decidedly over-rated.

Quintar is stubborn and usually convinced they know best. They might forgive, but they rarely forget and are pretty good at holding a grudge.

HISTORY
FAMILY:
Father: Tonquinn
Mother: Gertar
Sisters: Quinn (+3), Tontar (-2), Gerquinn (-5)
Younger brother: Tarquinn (-3)
SIGNIFICANT OTHER: N/A
BIRTHPLACE: Cothold beholden to Fort
HISTORY:
Quintar was born the second daughter of a long line of stubborn people. Their cothold had been burned down during the war and instead of splitting up and moving on, they'd rebuilt everything they lost. And they never forgot who it was that took it all from them. Quintar, unlike much of Pern, didn't grow up revering dragonriders. She didn't question it or dwell on it. It simply was what it was. The sky was blue, the Red Star was red, riders were dangerous. Quintar had no aspirations to be a deep thinker, not when there were games to play, chores to finish and a whole world to explore.

When Quintar was 17, her family's hold burned again. Fort Hold claimed it had been a natural wildfire. Quintar's uncle was pretty sure it had been set the dragons again for some unknown reason. Quintar didn't pretend to know one or the other. Some things were simply unknowable. And regardless, they had no crops. Their outbuildings (which Quintar's fore-bearers had not learned to build of less flammable material) were destroyed. And winter was coming. Quintar's neighbors and extended family relocated to Fort Hold, alongside many other cothold refugees, because there was little else to be done.

Quintar's hold didn't have the money to rebuild and didn't trust the clearly floundering Fort Hold to provide it for them. Which meant they all, including Quintar and her siblings, were going to have to find jobs. Quintar's older sister was sent to the weyr. Quintar's parents tried to find apprenticeships for her younger siblings, until Tarquin was also searched. But Quintar knew from the moment she set eyes on the hold exactly what she wanted to be: She wanted to be a guard.

The next turn was one of learning and change. Quintar had never before been around so many people, so many buildings, so many stories. It was at Fort Hold that Quintar first learned there were people who identified as neither male nor female and they realized it described something about them they had never before been able to put into words. Their family, despite their small hold origins, were largely supportive when Quintar came out as nonbinary.

Quintar spent the turn doing anything that would earn them a mark or two, not for the sake of the family's "rebuild the hold" funds, but for them, so that the day they turned eighteen, they could buy themselves a wher egg. Their egg was small and yellow and despite the size, for a moment they dared to dream it could be a gold. It hatched a small green instead, who declared her name was Task. She was sweet and patient and easily talked into whatever adventures Quintar wanted to go on. It was perfect.

Quintar signed up to join Fort Hold's guards as a new trainee the next day. But their training was cut short when the common people of Fort Hold rose up in rebellion a turn later.

Quintar had never made a secret of their work for Fort's Lord and Lord Consort or their loyalty to them. That loyalty made their family's temporary home a target. The initial group was small enough that Quintar and Task were able to hold them off long enough to evacuate their family and flee into the countryside.

The family wandered for a time. Quintar and Task protected the group and hunted for their meat, while Quintar's parents foraged for edible plants and berries. They hid in caves during threadfall and slept under the stars. It was a good life and Quintar was happy, but when they came across a small hold willing to have them, the rest of Quintar's family was tired and ready to put their wanderings behind them.

Quintar tried. They tried to settle down and return to the sort of quiet, peaceful life that had once seemed like enough. But they weren't the person they had been when they left home at seventeen. They had seen and learned and done too much. They wanted more.

They considered going to Ruatha or one of the larger minor holds, but doubted any Lord would want a former guard of Fort's fallen lords. They considered Fort Weyr, which was always in need of wherhandlers to help defend their territory against thread, but they had never been entirely sure it hadn't been a blast of Fort's misaimed dragonfire that had destroyed their ancestral hold. And some things could not be forgiven.

And then they learned of Semaca from a passing harper, a small weyr far away, too new to have taken part in the war. They'd been attacked by strange, giant felines. Clearly, they needed more wherhandlers to protect them. Semaca was wild and unsettled and it needed help. While Quintar didn't particularly want to work and live with so many riders, in every other way, it was exactly what they were looking for. Quintar borrowed the harper's flit to send Semaca a message volunteering their services.

A few sevendays later, Semaca sent a dragon to transport Quintar and Task to the southern continent. Quintar said goodbye to their family, confident that they were safe, and that they had waited long enough already to move on to the next adventure.
Fort
Essa of Bronze Gectusith
Quinn of Bronze-White Louicyth
Wingleader S'bor of Bronze Yugoth
ACM Estelle of Brown Jaehaeryth
Faralyn of Brown Grooth
Ieyasu of Brown Ieyask
P'pin of Brown Palath
T'rin of Brown Celeth
G'er of Garnet Neozeoth
Lily of Garnet Eridieth
Relli of Garnet Rellivask and Blue Relsk
Augury of Blue Velveth
Chrysanthe of Blue Bidath
Gellera of Blue Virtrath
Miryem of Blue Riwenth
Thor of Blue Hinokath
Adora of Green Meilith
Elyron of Green Elyrosk
Kiriani of Green Tabesleuth
Wingsecond L'ir of Green Byth
S'atyl of Green Nineveth
Makoto of White Usakinth
Rhaenys of White Cosmiath
Wingsecond Tyrion of White Voluntauth
Cole
High Reaches
Cynthia of Gold Eliask
Hela of Bronze Helsk and Brown Hesk
Schneizel of Bronze Damocleth
Azul of Brown Claarisath
Di'a of Brown Kasshuth
Dobby of Brown Kersuth
Wingleader Myalla of Brown Enarth
Th'ou of Brown Pavith
Wingsecond D'ark of Garnet Masreith
Eliza of Garnet Riaath
N'ell of Garnet Pamith
Squadsecond Tomas of Garnet Tomask and White Tsk
Weyrling Master Camilla of Blue Kamuith
Jae of Blue Zappath
Sayla of Blue Sacroth
Tamara of Blue Requeth
Yvaen of Blue Bolduth
Zhuli of Blue Zhusk and Blue Lisk
Ailee of Green Suventh
Kanon of Green Kibeth
Kip of Green Amizuth
Numann of Green Rannath
Raine of Green Spriggth
Sokka of Green Wintrath
T'ir of Green Blysith
Riku of White Taissath
Semaca Weyr
Arena of Void Oscamith
Alayna of Gold Wyzeth
Al'bus of Bronze Matanuth
Noor of Bronze Nuunieth
Hermione of Brown Echoneth
Sage of Brown Wisketoth
Shuri of Brown Motath
Varda of Brown Magmeth
Ly'nk of Garnet Sakuyath
Maui of Garnet Mausk and Blue Mask
Uruk of Garnet Georsath
Anoni of Blue Cermurith
Artemis of Blue Phoebuth
Corleon of Blue Corleosk and White Corlesk
D'vir of Blue Cainhurth
Candidatemaster Naxen of Blue Anitoth
Point Rigel of Blue Cygneth
Ya'ra of Blue Dymrith
Ariel of Green Kshatriyath
Quintar of Green Task
Rhea of Green Rheask
Captain Vella of Green Vellask and Magma Vesk
V'rell of Green Peridoth
Wyatt of Green Emilith
Laera of White Tarth
Kowal of White Kowalsk
R'tan of White Mazath
Steward Molly
Candidate Pasca
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Arcane
Thread-Touched
 
Posts: 6467
Joined: Thu May 24, 2018 5:43 pm
Thu Dec 24, 2020 5:08 pm

Task
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BASICS

NAME:Task
BIRTHDATE Early Fall, 2768
AGE: 03 as of 2771

CLUTCHING
CLUTCHING: NO
RUNS/FLIGHTS: 3

APPEARANCE
LENGTH: 12ft
HEIGHT: 4.5 ft
COLOR:Green
HEX CODE:#9ed744
FULL APPEARANCE:
Task moves slowly and deliberately. She will never take a step that she doesn’t need to take. She is average in just about all terms of green wher sizes, not too big, not too small, not too tall, and not too long. She simply is, and that’s enough for her anyway.

If she really tried to, Task could blend in with the Summer grass. Her body is several different shades of green, generally fading from a lighter shade to a darker one from top to bottom. There are some darker patches of green in other spots of her body. Patterns akin to strands of grass find themselves popping up in groups of three to five across her body. Occasionally, a strand will have a minty green flower on the end. There are a few of these flowers scattered across her hide alongside the regular grassy strands.
PERSONALITY
PERSONALITY:
Sweet and gentle to a fault, Task is overall a very pleasant presence to be around. She has nothing but kind words to say for others, and couldn’t really hold a grudge- even if she tried really hard! She will put up with just about anything, and has a higher tolerance for shards than most. She has a very laid back, almost lackadaisical attitude, and would rather rest than work.

She’s incredibly absent-minded, and her head is usually in the clouds. Her absent-mindedness causes her to be somewhat distant, even when she is fully invested in an event or a person. Task is often subjected to periods of ‘zoning out’, times when she is lost in her own thoughts. One good nudge and she’ll be back to business as usual. She is a bit obsessed with the idea of fate. She floats through life believing that she is in the right place at all times as it is in her destiny to be in that spot in that moment, regardless of what that moment holds.

With her handler, she is as kind as she is with everyone else, and shows no favoritism between her and other people. The only difference between her handler and a stranger is that she is bonded to her handler.

VOICE:Task’s voice is a bit nasally in nature and is very gentle overall, almost fragile. It sounds as if her voice might break into pieces at a moment’s notice.
Fort
Essa of Bronze Gectusith
Quinn of Bronze-White Louicyth
Wingleader S'bor of Bronze Yugoth
ACM Estelle of Brown Jaehaeryth
Faralyn of Brown Grooth
Ieyasu of Brown Ieyask
P'pin of Brown Palath
T'rin of Brown Celeth
G'er of Garnet Neozeoth
Lily of Garnet Eridieth
Relli of Garnet Rellivask and Blue Relsk
Augury of Blue Velveth
Chrysanthe of Blue Bidath
Gellera of Blue Virtrath
Miryem of Blue Riwenth
Thor of Blue Hinokath
Adora of Green Meilith
Elyron of Green Elyrosk
Kiriani of Green Tabesleuth
Wingsecond L'ir of Green Byth
S'atyl of Green Nineveth
Makoto of White Usakinth
Rhaenys of White Cosmiath
Wingsecond Tyrion of White Voluntauth
Cole
High Reaches
Cynthia of Gold Eliask
Hela of Bronze Helsk and Brown Hesk
Schneizel of Bronze Damocleth
Azul of Brown Claarisath
Di'a of Brown Kasshuth
Dobby of Brown Kersuth
Wingleader Myalla of Brown Enarth
Th'ou of Brown Pavith
Wingsecond D'ark of Garnet Masreith
Eliza of Garnet Riaath
N'ell of Garnet Pamith
Squadsecond Tomas of Garnet Tomask and White Tsk
Weyrling Master Camilla of Blue Kamuith
Jae of Blue Zappath
Sayla of Blue Sacroth
Tamara of Blue Requeth
Yvaen of Blue Bolduth
Zhuli of Blue Zhusk and Blue Lisk
Ailee of Green Suventh
Kanon of Green Kibeth
Kip of Green Amizuth
Numann of Green Rannath
Raine of Green Spriggth
Sokka of Green Wintrath
T'ir of Green Blysith
Riku of White Taissath
Semaca Weyr
Arena of Void Oscamith
Alayna of Gold Wyzeth
Al'bus of Bronze Matanuth
Noor of Bronze Nuunieth
Hermione of Brown Echoneth
Sage of Brown Wisketoth
Shuri of Brown Motath
Varda of Brown Magmeth
Ly'nk of Garnet Sakuyath
Maui of Garnet Mausk and Blue Mask
Uruk of Garnet Georsath
Anoni of Blue Cermurith
Artemis of Blue Phoebuth
Corleon of Blue Corleosk and White Corlesk
D'vir of Blue Cainhurth
Candidatemaster Naxen of Blue Anitoth
Point Rigel of Blue Cygneth
Ya'ra of Blue Dymrith
Ariel of Green Kshatriyath
Quintar of Green Task
Rhea of Green Rheask
Captain Vella of Green Vellask and Magma Vesk
V'rell of Green Peridoth
Wyatt of Green Emilith
Laera of White Tarth
Kowal of White Kowalsk
R'tan of White Mazath
Steward Molly
Candidate Pasca
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