M ' N A I N

Give me envy, give me malice, give me your attention
Baby, give me a b r e a k
BASICS
RETIRE INFO: retire
NAME: M'nain (Minaunain)
GENDER: male
PRONOUNS: he/him/his
ORIENTATION: pansexual
BIRTHDATE: Early Spring 2742
AGE: twenty-six as of Late Fall 2768
LOCATION: Semaca Weyr
OCCUPATION: rider, general dogsbody
SQUAD: Lamentoso
APPEARANCE
EYES: brown
HAIR: brown
HEIGHT AND BUILD: six feet and three inches, gangly like he still hasn't grown into himself
PLAY-BY: Dylan O'Brien
FULL APPEARANCE:
The first thing to notice about M'nain, besides his unkempt hair, is that he never stops moving. Always drumming his fingers or gesturing with his whole body, M'nain does not sit still easily. And yet, despite this constant interaction with his body and his surroundings, he manages to be inordinately clumsy. He is frequently bruised, and if
PERSONALITY
PERSONALITY:
M'nain is good intentions crossed with clumsy execution, wrapped up in a flaky pastry shell. He would like to say that he has his heart in the right place, but he is short-sighted. He does not look to see the big picture, and to be quite honest? He doesn't have the attention span to deal with the big picture. That sounds like a cruel assessment, but for all that M'nain doesn't do perception, he knows his own limitations. He needs a guiding hand to help him along, someone looking over his shoulder to keep him on track. His biggest problem is managing the focus to follow through.
[His limitations frustrate him at times, and he remains acutely aware that he is lucky his family loves him. Not because he thinks he is not worth loving, but because of how easy it would be to attribute his troubles to personal failings.]
He look like a brat. Accurate. He brat. He not mean for be brat, on account of he have good heart often in right place. But he selfish without mean for be, more self-centered than selfish. He not always have head on straight, and his sense of humor sometimes cruel.
HISTORY
FAMILY: A family of common holders, there is still a good relationship there.
SIGNIFICANT OTHER: none just now
BIRTHPLACE: Telgar Hold
HISTORY:
The harpers told his parents that Minaunain would never amount to anything. He was disruptive in lessons, he talked too much, and he never. stopped. moving. Fortunately for a very young boy, his father had been much the same way as a child, and he was set to much more mentally difficult tasks than the set that had him so bored. He was adamant that he wanted to be a Crafter when he grew up, something that family was not known for producing. After shadowing the hold's various journeymen, Minaunain settled on Tannery. It had as sorts of lovely fiddly bits, see, and he could pay attention to the fiddly bits. He was formally apprenticed at the usual age of ten.
However, his ease with complicated processes made things much more difficult for him when it came to the simpler things. He would concoct elaborate rituals around the easiest tasks, complicating things enough that he could pay attention. It made advancing through his apprenticeship a monumental task, and one he didn't actually achieve. Minaunain did not walk the tables to become a journeyman, and left the Hall when he was twenty-two for two reasons. The first being his frustration at being unable to advance in his craft. He just couldn't get the hang of the boring bits, the repetitive things that were important to his knowledge base that he just couldn't concentrate on. His willpower failed him, and admitting that shamed him.
The second reason was that Minaunain was Searched. With less than two Turns left before he aged out, Minaunain found no reason he shouldn't devote some time to candidacy. It meant possibly never returning to the Hall, but to be quite honest, the chances of that were small to begin with. Spending time under the instruction of a candidate master would please his mother, also, and the odds that he would Impress were fairly small.
Really. There were those who could mathematically prove the chances of any particular candidate Impressing, and Minaunain made friends with one such person.
Those astronomical odds were challenged when garnet Laulreth laid three eggs, sired by a brown. None of the eggs from the Erratic Stardom clutch were terribly big, but Beauty of Dreams landed smack dab in the middle of the clutch, size-wise. Despite being the first to hatch, Tierith and M'nain were the last to come together because the brown simply had to investigate every. single. candidate. Twice. By the time he turned Minaunain into M'nain, both of his clutchmates had found their partners.
Oh, it is you! I suppose you will have to do. Certainly none of these others have what it takes.
Thus began an epic struggle between a brown who demanded only the best of what his rider had to offer, and a rider whose best rarely looked good.
--weyrling training
--Thread
--transfer