- Welcome! - Claimed. F'yore's golden fire-lizard.
100 Posts - Claimed. Radask's birdcalling.
200 Posts - Claimed. Retsuko's piebaldism.
300 Posts - Welleue's height.
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Character Ideas
Robyn - Wolfwalker's Robyn expy. Semaca Weyr wher candidate.
Otose - Semaca Weyr. Master Vintner, makes mead using medicinal flowers. Pet Tibetan Mastiff.
Doromizu - ??? Weyr. Master Healer. Has a cat.
Welleue - Fort Weyr. Prisoner expy. Tall and lanky, will need a minor trait for his extreme height. Probably a wher candidate. **3rd up**
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Robyn
![Image](https://i.imgur.com/7q2MkJ1.png)
“When hunting a lion it is wise to remind yourself that you too are being hunted.”
― Matshona Dhliwayo"
BASICS
NAME: Robyn
GENDER: Female
PRONOUNS: She/Her/Hers
ORIENTATION: Bisexual
BIRTHDATE: Fall 2758
AGE: 18 as of Fall 2776
LOCATION: Semaca Weyr
OCCUPATION: Hunter, Wher Candidate
WING: N/A
APPEARANCE
EYES: Blue
HAIR: Sandy Blonde
HEIGHT AND BUILD: 6'0" and slim
PLAY-BY: N/A
EXPY SOURCE: Robyn Goodfellowe (Wolfwalkers)
FULL APPEARANCE: Robyn is a dainty, pretty little thing with a fierce undertone. Blue eyes shine out like azure sapphires against her pale complexion. Her hair is the dusty side of blonde and long, extending to just above her waist. She favors tying it back into controlled braids when she's in the midst of an endeavor. Despite the fine features of her form, her fingers and palms are calloused from turns of strumming a bow. Robyn is most commonly seen wearing a hooded short cloak when out in the wilds.
PERSONALITY
PERSONALITY: Outspoken and willful, Robyn is eager to say exactly what she thinks about a situation whether it is welcome or not. She has the miraculous ability to completely misread a room and thus may blurt out things at the worst possible time. Oftentimes she fails to see the bigger picture of a scenario, focusing on the here-and-now ... and it doesn't occur to her to try and explain something right out the gate when there's trouble. Her words can be mincing and commanding.
Robyn is genuinely motivated to do good by others and is not without compassion - going to extreme lengths in order to bring aid even when it isn't wanted. She has an adventurous spirit that will not be pinned down. Confinement kicks her will to escape and explore into full drive. It is not unknown for her to get into some very dangerous situations because of her antics.
HISTORY
FAMILY:
Bill - father [41]
Marigold - mother [deceased in 2765]
SIGNIFICANT OTHER: N/A
HISTORY: The first several turns of Robyn's life were a long haze. She remembered the cold, the wind, the exposure to rain and snow and sometimes the struggle to eat and the continuous growl of her stomach. Her family cared for her endlessly. They would forego a meal to see her fed. But Robyn never truly understood why they struggled so: constantly on the move; desperately searching for shelter; hiding when dragons appeared in the skies.
The word 'holdless' held little meaning until it was used to describe them when they conscripted a ship one day on the southern coast.
It was 2765 and Robyn was just shy of 7. Her father had friends in unusual places, and soon they were sailing across harsh seas to the Summerlands. They took root in a settlement (which would eventually become Lominsa Hold) away from wandering eyes. The balmy weather was welcome to Marigold, who had fallen ill the prior turn as plague took root and simply could not shake it. Unfortunately the sickness had taken its toll on her body, making her fragile to things a normal person could recover from in a sevenday. Marigold succumbed and was buried among the jungle groves.
The longer they stayed, the more apparent it was becoming that the Summerlands were not exactly safe. Heavy rainfalls caused torrential floods that overcame them if they weren't watchful. Large beasts lurked in dense thickets, prowling with spots and fangs ... Bill took up the mantle of hunter to keep their ragtag population safe and Robyn soon followed suit, learning the workings of a bow and arrow. She often followed her father during (hidden and undetected, as she was forbidden from doing so out of concern for her safety) when his hunting party set out to establish traps and clear the locale. On three separate occasions, she was cornered by spotties. The last event happened in 2772 and resulted in the death of one of the pirate hold's pirates who had jumped to her aid.
During all this time, Semaca Weyr had been established and was thriving despite some unexpected circumstances. Bill was distrustful of the dragons, and the Weyrs ... but he was afraid his bold and daring daughter would be killed when his back was turned due to her own recklessness. So he sent her away to live among the Weyrfolk.
Robyn never lost her hunting motivation. It grew stronger when she witnessed things from the new Weyr perspective. Dragons were strong, but lanky with those long wings and gangly limbs. Whers were formidable. They could stand a chance against a spotty. One would make a good partner. Together they could stand to make the Summerlands a spotty-free zone that would allow civilization to expand. That's her dream, and she's sticking to it.
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Welleue
![Image](https://i.imgur.com/lXlbQOI.png)
"Every decision is made in darkness. Only by making a choice can we learn whether it was right or not."
-- The Prisoner
BASICS
NAME: Welleue
GENDER: Nonbinary
PRONOUNS: They/Them/Theirs
ORIENTATION: Demiromantic asexual
BIRTHDATE: Fall 2748
AGE: 28 as of Fall 2776
LOCATION: Fort Weyr
OCCUPATION: Candidate
WING: N/A
APPEARANCE
EYES: Gray-Blue
HAIR: Hickory
HEIGHT AND BUILD: 7'6" and extremely wiry
PLAY-BY: N/A
EXPY SOURCE: The Prisoner (Outer Wilds)
FULL APPEARANCE: Tall. Obscenely tall. They tower over others with ease, and so remains hunched over in an effort to remain at their eye level in an effort to show respect on mutual ground. This unending slouched is going to be the end of their good posture one day. Sun-kissed skin of auburn encompasses the entirety of their being - from brow to toe and back again, bleeding into their irises. A brighter tone in the form of chestnut possesses their tousled, wiry hair - unkempt and wild. Their nose is so pointed and downward-curving that one might find similarity to a bird's beak. Welleue appears to have no substance to their mass, made of mere tendon and sinew. They lack muscular definition and yet are solid and lithe, shaped and eroded by the river they grew alongside. They have a preference for loose fitting clothing, opting for robes and baggy tunics over fine linens. Slung around their neck is a simple silver string, to which is tethered a riverstone carved by their mother.
PERSONALITY
PERSONALITY: Welleue is a solemn creature. Well-spoken and well-mannered, they give the air of being raised in a sophisticated Hold despite entertaining their life in a bayou. Their perception on life is not so different from how they would describe it - romantic, flowery, beautiful and serene yet wildly mysterious. There is much to learn that was obfuscated by his kin, thus Welleue encounters the growing world of Pern with the wonder-filled eyes of a newborn babe. To them, knowledge is power. They will ask an innumerable amount of questions and never seems sated by that which is given them - but is smart enough to back off when told so and shows equal eagerness to observe quietly.
Welleue is a being who grieves the loss of their home and is driven by an intense desire not to see others befall the same fate caused by ignorance. They happily teach others what they have learned and openly admits that they know not enough. They take the failings of others as their own personal responsibility, and succumb to sometimes overwhelming sensations of worthlessness due to this: "this wouldn't have happened if I ... " "if only I could have stepped in, then ... " Welleue is filled with a nagging self-doubt, and often requires a comrade to walk in-step with them to bring forth a river of confidence.
They are by no means shy. Welleue desperately seeks deep, platonic connections with other individuals of different backgrounds. The strong emotions and convictions of others may sway them to stand alongside those strangers, and in times they may not realize the err of their ways until it is too late - although to Welleue, time is never too far gone to remedy a foul situation. Wrongs can be righted if one takes responsibility for them.
HISTORY
FAMILY:
Mother - alive
Father - alive
Brothers - 3 of varying ages
Sisters - 2 of varying ages
SIGNIFICANT OTHER: None
BIRTHPLACE: Ripa, a tiny cothold northwest of Big Bay Hold and southwest of Southern Telgar
HISTORY: