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Cr'dile of Brown Dazth

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Windra
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Cr'dile of Brown Dazth

Cr'dile
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"Kuhahaha! "

BASICS

NAME: Cr'dile [Crocodile]
GENDER: Male
PRONOUNS: He/Him/His
ORIENTATION: Aromantic bisexual

BIRTHDATE: Winter 2730
AGE: 46 as of Winter 2776
LOCATION: Fort Weyr
OCCUPATION: Wingrider
WING: Midnight Wing

APPEARANCE
EYES: Dark Brown
HAIR: Black
HEIGHT AND BUILD: 6'6" and muscular
PLAY-BY: N/A
EXPY SOURCE: Crocodile (One Piece, post-Marineford arc)
FULL APPEARANCE: Looking from a face with a strong jaw and half-lidded eyes that are such a dark shade of brown they appear black, once might get the impression of being judged - and rightly so. A long scar stretches across the bridge of his nose, just under each eye, from temple to temple. His black hair would normally be at chin-length, though Cr'dile keeps it slicked back against his scalp with oils. His body is built from a life of activity. Broad shoulders conquer his upper body, giving this tall man a rather imposing stature. Scars from burns and blades cover his flesh, concealed by what would be considered flashy attire by anybody's standards. Despite his rugged appearance, Cr'dile has something of a 'finer' taste in regards to clothing. From long sleeved with polished buttons to long pants with hardly a wrinkle out of place, to the ascot ties typically fluffed under that monster of a chin and his shimmeringly clean boots, he exudes confidence and control. A thick stick of some kind is usually jutting from his mouth. It is worn with jagged marks from frustration bites.

PERSONALITY
PERSONALITY: Cr'dile presents himself as a cunning and sophisticated man. He is self-assured and dauntless. Very little intimidates him - rather, he is the one doing the fear-mongering. His stature is almost as tall as his ego, but the latter outmatched the former by leaps and bounds. Cr'dile is easily angered by insults at his expense. He also will not hesitate to dole out physical reprimands.

Underlings and those unable to contain their emotions or match expectations laid upon them are considered worthless. While he doesn't outwardly appear to concern himself much with others' wellbeing, Cr'dile will leap into danger for their safety. It is highly speculated that this is merely to keep up the appearance of a leader. During Threadfall, Cr'dile shows utter lack of fear and doubt. His movements are punctual and effective. Very few in his wing ever sustain injuries unless due to their own error. The brownrider would be an effective Wingleader, and he knows it.

He values military might and power over renown and gold. Cr'dile has eyes on the Weyrleader position and actively strives to pursue it, despite the odds being against him due to his rank as a brown rider. What the Weyrs need is a viable leader who will bring down a fist of order and demand in the face of adversity: a relentless force that will take neither punches nor threats - and he is just the man for the job. Cr'dile's callous nature means he has no qualms about sentencing somebody to death or exile, and he would not hesitate to kill if able to get away with it. Why keep a problem around to pop up later, when you could simply eliminate the player from the game? He also has no desire for close relationships, often seeing devoted friendships as a weakness that could mean one's downfall. As a result, he is highly skeptical and doubtful of all those he comes across, suspecting ulterior motives without expressing his distrust.

HISTORY
FAMILY:
Mother - Unknown Greenrider (Presumed Deceased)
Father - Istan Bronzerider (Deceased)
SIGNIFICANT OTHER: None
BIRTHPLACE: Ista Weyr
HISTORY: Crocodile was born out of mating flight lust to a Greenrider who wanted nothing to do with him and a Bronzerider who wanted too much out of him.

As a youth, Crocodile found the surrounding environment of his Ista Weyr home alluring. He was kept awake at night by the crashing of the waves echoing through the darkness, by the salty sea air collecting in olfactories. He regaled his desire to become a Seacrafter to his father. R'gulus was quick to snuff that fairytale, quashing the thought from his young son's brain and replacing it with his own will for Crocodile to become an honorable dragonrider. His seed would not become some foolhardy Craftsman. By Faranth, he would ride a Bronze!

R'gulus was not known for his compassion, nor was he well-liked. He was a Benden Weyr transplant who clung to old ideals and a firm belief in the dragon color hierarchy - so much so that he considered the first mutations as crimes against nature. He often seized the chance to prattle Crocodile''s ear off about age-old traditions, and to vent his displeasure at the 'impurities' appearing in current history. Thankfully, the youth was not compelled to thoroughly pay him heed, although his ear was half-cocked at the idea of leadership.

Meanwhile the world around them was on fire. Between the Interval War churning like some malicious ocean tempest and tales of High Reaches Golre's lunacy, Crocodile saw the failings of poor leadership. Some of R'gulus' teachings had seeped into his young brain, for he vowed himself to become a leader that would hammer a steel scaffolding for future generations to build upon.

Which would happen ... if he Impressed.

As soon as he was of age, Crocodile was on the Sands. He was rejected at every clutch. All of the dragons, from Green to Bronze, streamed past him without a second glance. For 9 long Turns, Crocodile was left standing with no winged beast to bond with him. When the lad was staring down the proclamation of being too old to Impress, he began once again dreaming of his childhood aspirations of becoming a Seacrafter. He planned to leave for Tillek should he be left standing unImpressed by the time his 26th birthday rolled around. Perhaps it was too late for him to join the craft in earnest, but he would try.

And then Thread began to fall. R'gulus, despite his old age, was among the first to fly out. The aged codger was also amongst the first to fall.

At the next (and final) time Crocodile stood on the Hatching Sands, he was found by Brown Dazth and became Cr'dile.

Once more, the Seacraft dream was dashed from his ideals. But at least this time it was by his own choice.

Cr'dile and Dazth were of one mind in many respects. Of their class, the pair excelled beyond all others. Wing drills were tried, perfected. Together they delved deeper into the Records for guidance on what Weyrleadership should be like, and watched the ebb and flow of Pernese history like stewards of the shifting planet. His desire to become a glowing beacon of leadership was a true and genuine desire. Perhaps Dazth was a Brown, but he was as large as a small Bronze. Cr'dile cared little for the color hierarchy and viewed it was little more than a guideline. It mattered not the hue of the flesh, so long as the mind was unclouded and strong.

So it was met with mixed reactions when Dazth tried - and failed - to fly the Queen during her mating flights. Despite losing, the Brown was quick to try again. And again. Eventually it was a common expectation to see the Brown's dappled hide take to the sky when wings of gold unfurled. Cr'dile was unfazed at their constant rejection, redirecting his drive into other areas until the time was ripe for him to claim the so-called throne.

Meanwhile the world continued to shift around them. Cr'dile found himself infuriated by Benden Weyr's activities and Fort's constant struggle. Ista Weyr made attempts to aid, but it never felt like enough. Cr'dile found himself with options. He and Dazth could stay at Ista Weyr, hoping luck and skill would grant their worthy promotion ... But considering their nearly two decades of trying, Cr'dile was beginning to lose hope that the chance would fall into their joined fingers. A new Weyr was stirring in the Summerlands ... That was a possibility, as well. But it was Z'osh's coup and Fort Weyr's stumble that decided Cr'dile's path.

He put in the request to transfer to Fort Weyr and became one with their forces in 2772. They have been there ever since.



He has been there since 2772.

UPDATES
  • SUMMER 2776: Kichsk runs rampant in the lower caverns, spreading chaos where he goes. He attacks Dazth in the weyrbowl, who bares small scars along the back of his neck as evidence of their violent interaction.
  • EARLY FALL 2776: A seemingly peaceful camping trip for Fortian candidates turns deadly when a pack of wild whers descend upon them. Cr'dile and Dazth task themselves with rescuing a group of 3 who were out gathering firewood. In the ensuing confrontation, Cr'dile tries to throw a candidate onto his dragon's back, but they fall short, are preyed upon and subsequently killed. Dazth sustains injuries to his chest, left forelimb, and left ribcage - the latter which exposes bone. Dragonhealers suture his injuries and he's grounded for several weeks until the injuries mend.
  • EARLY FALL 2776: Cr'dile acquires a blue fire-lizard hatchling from Glory's clutch. He names him Buggy.
Last edited by Windra on Sat Aug 10, 2024 3:27 pm, edited 28 times in total.
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Windra
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Joined: Sat Aug 05, 2023 8:24 pm
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    Thu Sep 14, 2023 8:16 am
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Dazth
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BASICS

NAME: Dazth
BIRTHDATE Winter 2755
AGE: 21 as of Winter 2776

APPEARANCE
LENGTH: 52.25 ft
HEIGHT: 13.15 ft
WINGSPAN: 79.2 ft
COLOR: Brown
HEX CODE: #ac4426
FULL APPEARANCE: Dazth's hide is the reflection of bright canyon walls reflected against the rising light of dusk. Burnt sienna trails alongside his neck and snout, tapering into shadowy cliffs as it extends further along his body. The backsides of his wings echo that forlorn darkness. Dazth's underbelly and inner wingsails do not mimic this hue, however, instead fading into a gentle cream - like sand upon the beach. Thick brown marks etch across his figure, trailing as stripes and spots along his snout and neck. As they near his torso, they expand into hollowed diamond shapes, each filled with a pale tan. These snake-like patterns continue, shrinking, to the tip of his tail, where the marks vanish into a spattering of orange against the cream-colored forks.

Dazth bares the scars of battles with whers along his body. The mark of a bite circles the lower back of his neck, while slash marks decorate his hide on his chest, left forelimb, and right ribcage.

PERSONALITY
PERSONALITY: Dazth is a strong, silent creature. He is stoic, disciplined, self-assured and confident. He does not exude a humorous air, being serious in composure at nearly all times. Intolerable of weakness, Dazth views friendships as hinderances. He maintains relationships with others as professional partnerships. Dazth does not care for grudges either, and will put aside trivial matters for the good of the Weyr. Despite his indifferent attitude, Dazth is heavily protective of his fellow dragons (and by extension, their riders) and their eggs. He will strike hard and fast, darting in and out as a force unseen - a viper with wings. It is not uncommon to see him lurking outside the Hatching Grounds when a clutch is laid - a quiet guardian.

To Cr'dile, Dazth is an obedient and loyal subordinate. If Cr'dile were a general, Dazth would be a lieutenant general. He is entirely unquestioning and will ask how high when told to jump. As his concern in regards to the Weyr pertains to the dragons (as Cr'dile to the weyrfolk), he will dutily inform his rider of any dangers their current objectives may pose to them. Together, they will work on a solution mitigating as much damage as possible. While there does not appear to be any familial comfort between them as with most bonded pairs, Cr'dile and Dazth will bask comfortably in each other's silence.

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Last edited by Windra on Mon Jul 29, 2024 5:27 pm, edited 1 time in total.
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Windra
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    Sat Jul 13, 2024 12:22 pm
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Buggy
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BASICS

NAME: Buggy
BIRTHDATE Early Fall 2776
AGE: Newborn as of Early Fall 2776

APPEARANCE
COLOR: Blue
FULL APPEARANCE:

With a hide of an appealing shade of teal, and wingsails of a watery blue, this pretty little flit is very long for his colour. His nose and neckridges are a lighter shade of aquamarine, blended seamlessly with the rest. There's a marking on his chest, an elegant set of loops and whorls the same shade as his nose.

PERSONALITY
PERSONALITY:

Highly-intelligent and easily bored, this flit is a flying disaster zone. There isn't a malicious bone in his body, but between the curiosity, the mischief and the pranks, it's sometimes very hard to tell. Unless constantly diverted to something more productive, he'll do things like throw stones down wells to listen to the 'plunk', or start trying to dance on the tables at a feast. He's a happy little soul, and when he's not bored he's utterly delightful, but he is going to be a bit of a handful - but at least his escapades will make for great stories.
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