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Dunsmith of Brown Dunsk

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nineofswords
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Dunsmith of Brown Dunsk

DUNSMITH
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"There's a chaos that reigns at the heart of this beast
Yes our carnival here's a well-oiled machine"
-- Devil's Carnival


BASICS

NAME: Dunsmith
GENDER: Performer Cis man
PRONOUNS: Primarily he/him/his, but any are fine
ORIENTATION: Not super interested in labels but tends to find masculine features most attractive

BIRTHDATE: Winter of 2721
AGE: 54 as of Winter 2775
LOCATION: Semaca Weyr
OCCUPATION: Brownhandler, trader, apprentice Harper, former informant, snakeoil salesman
WING: Weyr Guard

APPEARANCE
EYES: Light Brown
HAIR: Gray
HEIGHT AND BUILD: 6' 5", thin as a rake
PLAY-BY: Tom (Deltora Quest)
EXPY SOURCE: N/A
FULL APPEARANCE:
Dunsmith is tall and incredibly thin. He likes to dress colorfully, but practically, often in vests. His clothes often seem to hang off him in a baggy manner, but this doesn't seem to bother him. He's always fidgeting with something in his hands, usually a large glass marble. He has a long, narrow, angular face. He keeps his gray hair cut short enough to stay out of his eyes, and he occasionally slicks it back just for good measure. He has bushy eyebrows, a slightly larger nose than one might expect on a face as thin as his, and a constant - and occasionally knowing - smile. His hair has gone gray a little sooner than most people's, but it only serves to give him the appearance of being a kindly, gentle older man.

Dunsmith moves a lot faster than one might expect. He's not as strong as he was when he was younger, but he's still agile and dexterous, which has been known to startle some people, especially if he starts running unexpectedly.

PERSONALITY
PERSONALITY:
Dunsmith would definitely prefer people to think of him as an innocuous - if pleasant - old man. And for the most part, he is! He's outwardly pleasant to everyone, quite sociable, a born salesman and storyteller. He tends to try to stay neutral in conflicts, and should things devolve into violence, he'd much rather cut and run than stick around and see how things shake out.

Privately, the man is cold, calculating, and manipulative. He can be warm as a hearth to a person's face when not five minutes ago he was putting the final touches on their downfall. He's quite good at spotting people's weaknesses, and has no qualms about exploiting them. His loyalties are are only truly to his own survival and the survival of his son, and damn what anyone else thinks or feels about it, including said son. He'd throw his own wher under the bus if he thought it would keep them both safe. He'll bow to authority but balks at anyone trying to force him to their will, and will find any way to weasel out from under their control. Luckily, he is not at heart a malicious or power-hungry man, more opportunistic than anything else.

HISTORY
FAMILY:
Parents - Holders in Bitra
Ex-partner (they/them) - parent of his son
Son
SIGNIFICANT OTHER: None currently
BIRTHPLACE: Bitra
HISTORY:
Dunsmith has always had a natural gift for gab, so at eight, he was apprenticed to be a Harper. He was more interested in learning dances, though, than rhetoric, and often butted heads with his teachers, having very little interest in the "correct" way of doing things as far as the Crafthall was concerned.

At sixteen, it ultimately became clear to him that being a Harper wasn't for him, and instead he ran away and joined a passing trading caravan. For the first time, he felt at home. Salesmanship came utterly naturally to him, and coupled with the few things he did manage to retain from his lessons, he was able to put on quite the show for people. He wandered Pern with the group, and his late teens and early twenties were those of a wild young man with few responsibilities and no one to answer to. He began moonlighting for Majima's criminal network off and on when the caravan would pass back through Bitra, passing along information and helping move cargo without asking a lot of questions.

As turns passed, the caravan he was a part of traveled farther and farther, eventually joining up with another group when he was in his later twenties. Dunsmith fell in love with one of these new caravan members, and had a son. He continued to work for Majima's criminal network as it grew, though as his partner clearly didn't approve, he kept it quiet and mostly just stuck to passing information. Several years after the boy's birth, the group was attacked by bandits and several people died, mostly from injuries as the caravan Healer wasn't prepared for such wounds. Dunsmith's partner realized that life of the road wasn't for them, while Dunsmith wanted to stay on the road. They and Dunsmith discussed it, and decided that Dunsmith would keep their son and raise him. They parted amicably and kept in touch.

With the return of thread in 2755 and a son of six turns in tow, Dunsmith decided it would be safest to settle down a little while. He decided to settle in Ogren, since that was the closest Hold he was near at the time. He tried to be content being a simple Holder, running a shop and selling wares. And if he couldn't help selling information while he was at it, well that was just because people liked to talk to him! He did try to shield his son from most of his less scrupulous sales, however, as he didn't want his son to get dragged into anything too dangerous. He bought a wher egg in 2764, hoping it would help in keeping his son safe should any of Dunsmith's old associates come knocking. The...unusually colored Dunsk emerged, but everyone seemed content with the fact that he was brown, so Dunsmith didn't worry too much over it.

In 2767, Dunsmith awoke to find a letter from his then 18 turns old son, saying that he'd gone and not to come looking for him. Whether his son was possessed of the same wanderlust as is father, or simply got tired of his father's occasionally overzealous, overbearing attempts to keep the young man safe, Dunsmith would never truly know. He took Dunsk and joined up with a caravan, disregarding his son's letter and trying to find him. It's been several turns, now, though, and he hasn't had much luck. He's thinking he might settle down somewhere for a time and see if he won't have more luck calling in a few favors to see if someone else can track the wayward lad down. Semaca seemed a natural place to settle to him, with its like-minded piratical holders, as as the farthest possible point on Pern his son could run. If Dunsmith was on the Southern continent, his son could only hide from him on the Northern one, and it was much harder to remain anonymous there. He's confident that it'll only be a matter of time before his son is found.

He arrived sometime near the end of 2775, beginning of 2776. He met a lovely young person on the journey there who he's seemed to adopted, much to his own surprise, and for now, he's content to keep his head down and seem innocuous. And to pretend he's never heard of Majima and the empire he built.

UPDATES
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Last edited by nineofswords on Tue Mar 05, 2024 10:13 am, edited 9 times in total.
Fort
L'fy of Brown Dioth | Going Merry (flit)
B'layk of Blue Radarth
Wingsecond G'las of Green Quenith | Dazzle (flit)
Y'olai of White Tsukasath
Jackrum of Brown Krusk
Columbo of Blue Lumsk | Dog (flit)
Attolia of Cinder Attolisk
Ronica of White Onisk and Brown Osk
Assistant Headwoman Houlihan | Soldier (flit)
Candidate Bronson | Apolline (flit)
Candidate Heiro | Thetis (flit)
High Reaches
Dani of Bronze Bladeth | Ceecee (flit)
Barca of Brown Brynth
Healer's Wingleader Y'ang of Brown Kullilth | Bokhee (flit)
Diamond of Garnet Hyliath | Spessartine Skud (flit)
Elross of Blue Hisahith
Weyrling Ry'n of Green Yuelith
Dukat of Bronze Dusk
Maritza of Garnet Arisk
Ennis of Green Ennisk and Green Szensk
Weyrfolk Anabella
Candidate Miguel
Candidate Nayru
Wher Candidate Haron
Semaca
M'ten of Garnet Noggoth
Weyrleader B'ram of Blue Sininulth | Sunrise (flit)
Bre'q of Blue Ostoriath
D'ax of Blue Firarith | Kahless (flit)
F'lin of Green Eraelth | Rusty (flit)
Tychon of Green Ezanath | Thalassa Narcissa (bird)
Weyrling S'ra of White Moggeth
Dunsmith of Brown Dunsk | Filly (flit)
Rosethorn of Garnet Thornsk and Brown Rosesk
Candidate Hamuntep
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nineofswords
Peacekeeper
 
Posts: 1198
Joined: Wed Oct 12, 2022 7:08 pm
    Mon Feb 12, 2024 1:47 pm
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Dunsk
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Oh. Oh no. Think I can fix you.

BASICS

NAME: Dunsk
BIRTHDATE Spring of 2762
AGE: 13 as of 2775

APPEARANCE
LENGTH: 14.5ft
HEIGHT: 5ft
COLOR: Brown
HEX CODE: #2f2108
FULL APPEARANCE:
Dunsk is a brown wher, despite the large swaths of white on his body. What little of his true pattern can be seen reveals large tan shapes with holes in them over a darker brown color. His legs - where they have color - are entirely the tan color, and his spine all the way to his tail and the back of his wings are entirely the dark brown. His face is lacking in any pigmentation, as is his underside, tail (but for the brown along the top of it), most of his legs, and most of the undersides of his wings. He is, on the whole, fairly average for a brown in terms of size and proportions.

PERSONALITY
PERSONALITY:
Dunsmith doesn't have anything resembling a conscience, so Dunsk has decided it's his duty to be that for him. He sees what Dunsmith is capable of and wants him to use his talents to help others and make the world better. He's a stubborn wher, as stubborn as his handler, and once he's decided he's going to do something, he will keep at it until it's done.

Dunsk is a warm-hearted wher, someone who wants everyone to be happy. He tries to find the good in everyone even, someone like Dunsmith, knowing that they could be capable of great things if they just found a better way to channel their more destructive tendencies. He believes everyone deserves a second chance. He's not naïve, though, and will definitely give tough love where it's necessary. He's loyal to Dunsmith despite the man's flaws, and for the most part doesn't actively try to interfere in any of his more underhanded behaviors, unless they're obviously going to end in someone getting hurt or worse. He can usually see through Dunsmith's nonsense, though, and will refuse to go along with a plan or ruse, simply sitting out of it with the occasional observation that this is a bad idea and Dunsmith shouldn't be doing it.
Fort
L'fy of Brown Dioth | Going Merry (flit)
B'layk of Blue Radarth
Wingsecond G'las of Green Quenith | Dazzle (flit)
Y'olai of White Tsukasath
Jackrum of Brown Krusk
Columbo of Blue Lumsk | Dog (flit)
Attolia of Cinder Attolisk
Ronica of White Onisk and Brown Osk
Assistant Headwoman Houlihan | Soldier (flit)
Candidate Bronson | Apolline (flit)
Candidate Heiro | Thetis (flit)
High Reaches
Dani of Bronze Bladeth | Ceecee (flit)
Barca of Brown Brynth
Healer's Wingleader Y'ang of Brown Kullilth | Bokhee (flit)
Diamond of Garnet Hyliath | Spessartine Skud (flit)
Elross of Blue Hisahith
Weyrling Ry'n of Green Yuelith
Dukat of Bronze Dusk
Maritza of Garnet Arisk
Ennis of Green Ennisk and Green Szensk
Weyrfolk Anabella
Candidate Miguel
Candidate Nayru
Wher Candidate Haron
Semaca
M'ten of Garnet Noggoth
Weyrleader B'ram of Blue Sininulth | Sunrise (flit)
Bre'q of Blue Ostoriath
D'ax of Blue Firarith | Kahless (flit)
F'lin of Green Eraelth | Rusty (flit)
Tychon of Green Ezanath | Thalassa Narcissa (bird)
Weyrling S'ra of White Moggeth
Dunsmith of Brown Dunsk | Filly (flit)
Rosethorn of Garnet Thornsk and Brown Rosesk
Candidate Hamuntep
User avatar
nineofswords
Peacekeeper
 
Posts: 1198
Joined: Wed Oct 12, 2022 7:08 pm
    Sat Apr 13, 2024 10:10 pm
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FILLY
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BASICS

NAME: F.I.L.Ly (stands for Fierce, Independant Little LadY)
BIRTHDATE Late Spring 2776
AGE: Freshly hatched as of Spring 2776

APPEARANCE
COLOR: Green
FULL APPEARANCE:
Most of Filly's body is a lovely shade of emerald green, except for a darker green collar that resembles flames and a lighter green snout. She has slightly shorter limbs than average for a firelizard, and rounded features that give her a perpetual looking baby face.

PERSONALITY
PERSONALITY:
Filly is a bit of a spicy little firelizard. She's a bit snappish, and will hiss at most things. She has a bad habit of charging things that get too close to her. Filly likes to lounge in sunbeams, but do not be fooled: The longer she lies in the sun, the more energy she has to go into attack mode. With a firm hand, though, she can behave herself, as long as her handler doesn't take their eyes off her.
Fort
L'fy of Brown Dioth | Going Merry (flit)
B'layk of Blue Radarth
Wingsecond G'las of Green Quenith | Dazzle (flit)
Y'olai of White Tsukasath
Jackrum of Brown Krusk
Columbo of Blue Lumsk | Dog (flit)
Attolia of Cinder Attolisk
Ronica of White Onisk and Brown Osk
Assistant Headwoman Houlihan | Soldier (flit)
Candidate Bronson | Apolline (flit)
Candidate Heiro | Thetis (flit)
High Reaches
Dani of Bronze Bladeth | Ceecee (flit)
Barca of Brown Brynth
Healer's Wingleader Y'ang of Brown Kullilth | Bokhee (flit)
Diamond of Garnet Hyliath | Spessartine Skud (flit)
Elross of Blue Hisahith
Weyrling Ry'n of Green Yuelith
Dukat of Bronze Dusk
Maritza of Garnet Arisk
Ennis of Green Ennisk and Green Szensk
Weyrfolk Anabella
Candidate Miguel
Candidate Nayru
Wher Candidate Haron
Semaca
M'ten of Garnet Noggoth
Weyrleader B'ram of Blue Sininulth | Sunrise (flit)
Bre'q of Blue Ostoriath
D'ax of Blue Firarith | Kahless (flit)
F'lin of Green Eraelth | Rusty (flit)
Tychon of Green Ezanath | Thalassa Narcissa (bird)
Weyrling S'ra of White Moggeth
Dunsmith of Brown Dunsk | Filly (flit)
Rosethorn of Garnet Thornsk and Brown Rosesk
Candidate Hamuntep
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