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Candidate Quentin

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FirebrandPhlox
Weyrfolk
 
Posts: 139
Joined: Tue Feb 13, 2024 8:43 pm
Location: Midwest, USA
    Wed Feb 21, 2024 4:44 pm
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Candidate Quentin

QUENTIN
Image
"Little beast, are you wild as me?
Left some teeth in your enemies
We won't be broken
There's no curse we haven't spoken
There is no oath, there is no spell
To deliver us, to make us well"
-No Oath, No Spell, Murder by Death


BASICS

NAME: Quentin
GENDER: Non-binary, assigned male at birth
PRONOUNS: they/them
ORIENTATION: Attracted to men, and quiet about it

BIRTHDATE: Early spring 2757
AGE: 19 as of 2776
LOCATION: Semaca Weyr
OCCUPATION: Candidate
WING: N/A

APPEARANCE
EYES: Dark brown
HAIR: Long, black, and straight
HEIGHT AND BUILD: 6'10" and BEEFY
EXPY SOURCE: N/A
FULL APPEARANCE: Quentin is a large and broad person, heavily muscled from years of manual labor. They have medium brown skin with multiple visible scars on their arms and chest. They have a trio of claw scars running the length of the right side of their face, and another smaller scar perpendicular to their left jawline.

They have long, straight black hair that goes about halfway down their back, often kept hanging loose. They typically wear a bandana or headband of some sort to keep the hair out of their eyes. They wear simple, but sturdy work clothes, often favoring vests and shirts with shorter sleeves. On occasion, they wear a hat with a wide brim.

PERSONALITY
PERSONALITY: Quentin has an outward appearance of stoicism and composure. In reality, they're a socially anxious mess who hates speaking in public. They'd much rather talk one-on-one, or ideally, communicate through sign language. Because of their aversion to crowds, Quentin tends to hang on the edges of the room, and typically will not speak unless spoken to. They are often fidgeting with their hands or small objects.

Despite their aversion to speaking, Quentin is never one to back down from a challenge or a fight, and is notorious for taking a few more swings after their opponent has already conceded. They're not one to take half measures in anything they do, and will tackle any task head on with full effort. They have a very strong work ethic, like routine and sticking to planned schedules.

Quentin's upbringing as a relatively uneducated farmer means they are a bit naive and are easily taken advantage of. They're loyal to friends and will do almost anything asked of them by a friend, even if it is unsavory in nature.

HISTORY
FAMILY:
Father - Farmer in a minor hold
Mother - Deceased, was a farmer as well
Siblings - Three older brothers
SIGNIFICANT OTHER: None
BIRTHPLACE: A minor hold near Fort
HISTORY:
TW: Death, Violence
Quentin was born the youngest of four siblings to a pair of farmers serving a minor hold near Fort. From a young age, Quentin and their brothers were expected to help with the chores and the farm, instilling them with a strong body and even stronger work ethic.

From a young age, Quentin was fascinated by dragons and flight. Dragonriders who valiantly fought against the Thread were heroes to young Quentin. They often said that one day, they'd be a dragon rider and fly higher than anybody else ever had. While being a rider would bring great pride and honor to the family, Quentin's father did his best to temper the little one's expectations. It was rare to be a rider, after all. Though Quentin's mother had a soft spot for her youngest, and encouraged the child to dream big. Quentin's brothers teased them incessantly over it.

The family didn't interact much with other folks in the hold, so Quentin grew up with no real friends outside of their immediate family. This combined with the endless teasing led to Quentin's preference to stay quiet. In addition, they spent much of their childhood working the farm, so they are not particularly skilled in the literary arts.

When Quentin was 10, they were wandering the wilds near their home when they accidentally stumbled upon a pack of wild dogs. The startled dogs attacked the child, who managed to fend them off and return home. Quentin still bears the scars from this encounter, and is wary around dogs to this day. Despite the minor fear of dogs, Quentin loves animals on the whole and tends to get along better with them than people.

Shortly after Quentin turned 18, their mother passed away from disease. On her deathbed, she encouraged Quentin to pursue their dream and sign up to be a candidate. Quentin decided to do just that, and left the hold with the next caravan that came through. They were heading to Semaca. Along the journey, Quentin befriended an older wherhandler who was planning to relocate to Semaca too, and Quentin took a shine to him.
Last edited by FirebrandPhlox on Fri Mar 01, 2024 9:56 pm, edited 5 times in total.
User avatar
FirebrandPhlox
Weyrfolk
 
Posts: 139
Joined: Tue Feb 13, 2024 8:43 pm
Location: Midwest, USA
    Fri Feb 23, 2024 2:21 pm
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IC Information
What type of candidate is your character: Dragon

What color/s does your character want?: Blue, Green
Does your character have any personality preferences or concerns?: Quentin worries that their dragon will be loud and sociable. They'd prefer a dragon that's more on the shy side.
Does your character have any other preferences or concerns?: Quentin doesn't want a dragon that draws too much attention to itself or is flashy

OOC Information
If your character is a dual candidate IC, do you have a strong preference on whether they Impress dragon or wher?: N/A

What color(s) are you willing for your character to impress to?: Any but Gold
Do you want your character to be eligible for gold?: No
Do you have any personality preferences or concerns?: I would be happy to play with whatever
Do you have any other preferences or concerns?: Nope
Why do you think these choice/s would be a good fit?: I think it could be fun and interesting for Quentin to have a dragon with a contrasting personality, but I really don't think Quentin is leadership material

Do you have any preferences about the conditions of your character’s impression?: No preferences
Are you alright with your character getting hurt? What injury level is acceptable/what should be avoided?: I'm good with injuries, but would prefer not having anything like losing a limb or an eye. Scarring is fine.
Are you willing to impress a creature with a mutation/oddity? Anything that should be avoided?: Mutations and such are A-OK!

Is there anything you will ABSOLUTELY NOT accept?: I'll take anything but a Gold.
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