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Wild

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AtlasHyperion
Wingsecond
 
Posts: 558
Joined: Sun Jun 24, 2018 4:24 pm
Sun Jun 24, 2018 5:44 pm

Wild

Wild
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"Nothing can last forever. There isn't any memory, no matter how intense, that doesn't fade out at last."

BASICS

RETIRE INFO: Dragon - Adopt / Character - Retire
NAME: Wild, born Link (name forgotten)
GENDER: Male
PRONOUNS: He/Him/His
ORIENTATION: Pansexual

BIRTHDATE: Spring 2746
AGE: 21 as of 2767
LOCATION: Semaca Weyr
OCCUPATION: Candidate (former farmboy)
WING: N/A

APPEARANCE
EYES: Light blue
HAIR: Long and blonde. Has bangs that cover his forehead, a short ponytail, and two long pieces of hair that he puts in front of his ears rather than in said ponytail. He is also sporting an undercut that he let grow for too long and is a little on the longer side.
HEIGHT AND BUILD: 6"1 and fit, somewhat muscular but on the lankier side of existence
PLAY-BY: Link (Breath of the Wild)
FULL APPEARANCE:
Wild has a rounder face with a pointed jaw, a small nose, and slightly tanned skin. He has dark bags under his eyes and a constantly tired look on his face. His bangs have a habit of overlapping the top of his right eye as well as his entire right eyebrow. Both of his earlobes are pierced with small metal hoop earrings that have been painted blue.

His face is covered with a dusting of pale freckles which often make their appearance when he blushes. Other than these markings, Wild has his fair share of scars, the most prominent (yet most easily hidden) being a small, yet deep, gash from the rock he smashed his head on. He hides this scar behind his bangs. Most of his other scars are on his back or his arms, but there are a few lining the rest of his body.

Wild has a penchant for wearing his favorite blue tunic over a long sleeved cream shirt, light brown pants and dark brown boots. He is not afraid to admit that he wears too many belts, as one is enough, but he thinks that the two belt look makes him stand out a little bit.

PERSONALITY
PERSONALITY:
Wild is talkative and loud, fearless yet sensitive, but he knows when it's time for fun and time for serious business. A jokester at heart, he isn't afraid to attempt to break the tension with a few lighthearted jokes. At his center, he is a kind man with a good heart that wants things to go well for everyone. After he lost his memories, he gained more snark and sass from people walking over him for too long, as well as a backbone that he isn't afraid to use, yet his kind streak still remained.

He is dangerously reckless while still, in a way, remaining sensible. While he eats healthy and exercises often to keep his health in check, but he puts his body under harm at every possible turn. Risks aren't a thing to him, he never calculates the risk, everything is 'do or do not'. If someone needs a hand, he is there to offer his regardless if it could kill him, as it does not click in his mind that it could. He has injured himself badly on more than one occasion due to his recklessness.

He does not remember near anything about his family or who he was before he lost his memory, and a part of him doesn't want to know either. If there was someone who wanted him back in their life, they would have found him by now. Yet, there has not been, so he prefers to keep old memories forgotten rather than to bring them back to the surface.

HISTORY
FAMILY: Langthall (father, deceased), Almina (mother, deceased), Rosalia (little sister, deceased)
SIGNIFICANT OTHER: Time (not the concept, the person)
BIRTHPLACE: Small cothold beholden to Fort Weyr
HISTORY:
Link was born in a small cothold outside of Fort Weyr, easily enveloping himself in the quiet life. A bit of a quiet dork as a child, his features didn't quite match up, and he was never the outgoing man he eventually became until his preteen years. Picking up his father's fascination for both swordplay and animals, the two were basically conjoined at the hip. His mother, Almina, the sweetest thing that both Link and Langthall could think of, would always have to call in the two of them from outside for supper, or even the rain so they wouldn't catch a cold. Link picked up a fair share of knowledge of farming from his father which he kept dear to his heart as he expected himself to run the farm after his parents' death or, more hopefully, their retirement. At the age of ten, Link finally grew into his own shoes, gaining a solid looking appearance and a kind, gentle and very humorous personality. Life seemed to be going well for him, with his good career as well a baby sibling on the way.

The birth of his sister, Rosalia, was bittersweet. While he was ecstatic to have a sister, the happiness was dulled by the death of his mother in childbirth. After this, both he and his father had somewhat of a falling out. They weren't as close as they were, and his father now worked harder and harder to provide for his two children. Link ended up becoming the cook of the family, learning from his mother's old cookbooks and, very rarely, his father. Rosalia grew up to be a beautiful, happy child, but Link still held a bit of sadness in his heart. Had she been sick? Is that why she died? He must not have picked up on it, and if he had and got her a healer, would she still be alive? He blamed himself for her death, even though it was not his fault. Trying to pick himself out of this semi-sad-slump he dug himself into, he joined his father in devoting himself to his work. Between the two men, the farm ran smoother than it ever had prior due to their desperate need to forget the pain of losing Almina.

At the age of twenty, tragedy struck their farmland yet again. Lightning, the cursed burning stick-like bursts, struck the fields. The fire started as the three were in the fields, the immense flames rising and moving about their land faster than they could have predicted. Langthall attempted to put out the flames while yelling at his two children to run, leave, get out to the hold as fast as they could. He knew that the fire would spread and spread, that one man was not enough to put out the fire, but one man could stall long enough to get his kids a head start. Running side by side as the flames consumed their land, this calamity that befell them hit them hard. They couldn't reach their hold as the flames blocked their path, the only other way to save their lives was to run through the burning crops around them and hope that they moved faster than the flames could. As Link ran and ran until his legs threatened to give out, he didn't notice that he left his sister behind, he didn't notice that the fire was no longer close to him, he didn't notice where he was. His vision got fuzzy, he became dazed, he was absolutely tired. He tripped over his own two feet and the dirt and fell, headfirst, into a sizeable rock. Immediately, he was knocked out.

Waking up, he had no recollection of what had happened, let alone where he was or even who he was. He felt a searing pain in his head and reached up to feel what was a small, very deep gash in his forehead. He felt compelled to keep walking forward, eventually reaching Fort Weyr. Finding a healer, he got himself fixed up as much as he could. His memory was shattered into pieces, and he knew that they could not help that. The healers called him wild, the dirt and ash on him made seem as if he came from the wilderness, and, trying to grasp onto as much of an identity as he could, he took Wild as his name. There was nothing for him in Fort, nothing that he could perceive as a family or any sort of home. They were welcoming enough, but he knew that if he had a family, they would find him, they would look for him. But no one came. Figuring that he was probably alone in this world, he wanted to be as far away as possible as he could from this place that seemed familiar, but that he couldn't quite place. He left Fort as soon as they'd let him, transferring over to a place called Semaca Weyr. He had heard it was quite far away, that was good, that was what he wanted.

Now in Semaca, he had to find something to do, somewhere to be. An activity that he could take part in that would get him somewhere in life with memories of his own to create and remember. He overheard a passerby talking about candidacy and immediately jumped at the chance for a new adventure. He had to re-become someone, his past-self was forgotten to the sands of time, this was his shot at becoming someone new.

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AtlasHyperion
Wingsecond
 
Posts: 558
Joined: Sun Jun 24, 2018 4:24 pm
Sun Jun 24, 2018 5:44 pm

What type of candidate is your character: Dual

What color/s are you willing to impress to?: Any!
What color/s does your character want?: Both blue and white intrigue him
Do you/your character have any personality preferences or concerns?: While he wants someone to kind of coddle him in a way, I personally think that he would be better suited to someone who isn't afraid to voice their opinions
Do you/your character have any other preferences or concerns?: Nope!
Why do you think these choice/s would be a good fit?: I think that someone who will coddle him will turn him soft? Like, unbearably soft. He needs someone that can inject the backbone and courage that he needs into him, not someone that'll turn him into vanilla jello

Do you have any preferences about the conditions of your character's impression?: The staff knows best!
Are you alright with your character getting hurt? What injury level is acceptable/what should be avoided?: *quiet chanting* break him break him break him (if you need to)

Is there anything you will ABSOLUTELY NOT accept?: Do what you will!
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AtlasHyperion
Wingsecond
 
Posts: 558
Joined: Sun Jun 24, 2018 4:24 pm
Sun Jul 01, 2018 2:14 pm

Triforce
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BASICS

NAME: Triforce, often called Tri or Goldie
BIRTHDATE Early Fall 2767
AGE: Newborn

APPEARANCE
COLOR: Gold
FULL APPEARANCE: Triforce is a golden girl, solid yellow. She's a little shiny, very bright, and walks with a cheerful strut. She always appears as if she's cheery as the corners of her mouth seem to be smiling.

PERSONALITY
PERSONALITY: Triforce is a flit of three personalities. She either acts with: A) great calm and purpose, with quietness and a level of smarts. B) reckless cheeping abandon, funny flying stunts, cheery smiling and so much cuddling that she could wiggle her way into your heart in a matter of seconds. Or C) anger, nibbling, pecking, biting, loud squawking and pestering. She knows that she means a lot to Wild, so she tends to lean more towards A or B, but around people who anger or threaten him, she is more likely to be in a C sort of mood.
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