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Candidate Zenimax [RFR]

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Grayson
Wingrider
 
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Joined: Thu Mar 04, 2021 12:40 pm
    Sat Jan 21, 2023 5:13 am
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Candidate Zenimax [RFR]

ZENIMAX
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"Just feel the grain on this, isn't it magnificent?"

BASICS

NAME: Zenimax
GENDER: Male
PRONOUNS: he/him/his
ORIENTATION: Demiromantic homosexual

BIRTHDATE: Early Winter 2750
AGE: 24 as of 2774
LOCATION: High Reaches Weyr
OCCUPATION: Journeyman Woodcrafter/Candidate
WING: N/A

APPEARANCE
EYES: Green
HAIR: Brown
HEIGHT AND BUILD: 6'5", solid
PLAY-BY: ???
EXPY SOURCE: N/A
FULL APPEARANCE:

Maybe it's the set of the dreamy green eyes in his frequently-smiling face that does it, maybe it's the hints of freckles on not-exactly-pale skin, but Zenimax often doesn't look as though he's entirely in this reality. The nicks and scrapes of the Crafter are visible all over his hands, and frequently on his forearms and the rest of his body; there are often flecks of sawdust and woodchips caught in the thick hairs on his arms and torso, as well as his head. Taller than average but not by much, Zenimax is solidly-built, but then he's been moving heavy things since he was a boy and that tends to add muscle.

If Zenimax removes his shirt he resembles little more than a rug. Apparently High Reaches doesn't pose too many problems for him in the way it has for others; he carries plenty of insulation beneath his clothing.

PERSONALITY
PERSONALITY:

Meek and mild, amiable and easygoing - for the most part - Zenimax is far more interested in his work than he is in the people around him. People come and people go, but the wood and the things that need to be made out of it, those are constants in life, and those are what have his focus. Even in his spare time he's often found whittling with scrap from building furniture and fittings; spoons don't make themselves, after all, and good carvings can fetch a few marks at a Gather.

Zenimax tends to be loyal to his friends, but a few people have found out, often to their cost, that if they push too hard Zenimax stops being meek, mild and easygoing. He doesn't like getting angry and will actively try to avoid it, but he does have a temper. Fortunately he also has a considerable amount of sheer willpower to go with it, and 'as stubborn as Zenimax' became a saying in his home Cothold. Even as a child, that willpower was notable, and it's only become more so as he's matured into adulthood - and as he's matured into adulthood he's learned how to have an opinion and express it politely, rather than letting the people around him tell him how to think. A Journeyman, after all, has the integrity of the Craft to uphold, as well as a rank of his own.

Zenimax is dedicated to his calling as a Woodcrafter, and has been known to turn his hand to the occasional fancy piece as well as the day-to-day doors, chests, barrels, beds and bowls that are the Woodcrafter's stock-in-trade.

HISTORY
FAMILY: Cothold folks, from the Benden area
SIGNIFICANT OTHER: N/A
BIRTHPLACE: Cothold, from the Benden area
HISTORY:

Zenimax had a perfectly ordinary childhood in a perfectly ordinary Cothold, and his early interest in wood and how to make things with it was noted. Adolescence arrived and he found himself packed off to Lemos, to learn from the Woodcrafthall there; one of the Masters took a special interest in him, and he learned how to carve as well as craft, and was taught the beginnings of the delicate art of marquetry. On attaining his Journeyman's ticket he was sent to Benden Weyr to make for the dragonriders, which he did successfully for several Turns.

In that time he made friends with a Wherhandler, and realised just how useful a wher might be to a man who needed to deal with large lumps of tree. Confident that he had the temperament to handle a wher, and absolutely certain he had the willpower needed, Zenimax became a formal wher candidate and started saving his marks.

Politics in the Weyr shifted and changed, though, and Zenimax - all unwitting as to how or why - found himself on the wrong side of one of the Junior Weyrwomen, and was quietly reassigned. From Benden he's come to High Reaches, to make things for a new set of dragonriders and stand at wher clutches while saving the marks he can earn from special commissions and carvings. Saving would be a lot easier if he wasn't still building a toolkit fit for a Master, though - the delicate tools of a carver aren't cheap, and he's not very good at up-front pricing on the special woods he might need for a fancy job.
Last edited by Grayson on Sat Apr 22, 2023 2:57 pm, edited 1 time in total.
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Grayson
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Posts: 482
Joined: Thu Mar 04, 2021 12:40 pm
    Sat Apr 22, 2023 2:43 pm
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IC Information
What type of candidate is your character: Wher

What color/s does your character want?: Any
Does your character have any personality preferences or concerns?: He's hoping for a nice strong friend.
Does your character have any other preferences or concerns?: He's hoping for someone who doesn't have an overriding prey/combat drive.

OOC Information
What color(s) are you willing for your character to impress to?: Preferably not blue, I've got two blue wher at HR already, out of two.
Do you want your character to be eligible for gold?: Nope
Do you have any personality preferences or concerns?: Hit me!
Do you have any other preferences or concerns?: Nope
Why do you think these choice/s would be a good fit?: Hit me!

Do you have any preferences about the conditions of your character’s impression?: None!
Are you alright with your character getting hurt? What injury level is acceptable/what should be avoided?: Sure! Please don't kill him, but a little light partial amputation is fine.
Are you willing to impress a creature with a mutation/oddity? Anything that should be avoided?: Absolutely willing, nothing to avoid.

Is there anything you will ABSOLUTELY NOT accept?: Nope!
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Arcane
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    Sun Apr 23, 2023 7:13 am
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-I do not think body hair makes extreme cold easier to deal with but if I am wrong please feel free to correct me!

-Zenimax needs a flaw.

-Journeymen crafters are not allowed as candidates without a minor trait. Weyr wher candidates at High Reaches are expected to fight thread, not just use a wher to help them with their labors. A journeyman crafter looking for a wher to help carry things could buy an egg. Wher candidates are given eggs for free in exchange for their service on the ground crew, which would come at the expense of having time to devote themselves to their craft. I know they do not have a wher clutch this year, but he'd probably be a better fit as written for Semaca, where they love crafter-handlers like him for Chopin squad. If you want to keep him as your HR wher clutch candidate- he needs a reason why he is looking for/okay with the career change!
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