"Oh, I swim pretty girl... Pr-Pretty good, pretty good. Sw... Good. Swim good. Pretty good. I swim pretty good."
Milo, Atlantis: The Lost Empire
BASICS
NAME: Thatch
GENDER: Agender; AMAB
PRONOUNS: Nonbinary (they/them/theirs), also accepts masculine (he/him/his)
ORIENTATION: Questioning
BIRTHDATE: Late Winter 2749
AGE: 27 as of 2776
LOCATION: Semaca Weyr
OCCUPATION:
WING: Chopin
APPEARANCE
EYES: Brown
HAIR: Brown
HEIGHT AND BUILD: 5' 8"
PLAY-BY: Milo Thatch (Atlantis: The Lost Empire)
EXPY SOURCE: Milo Thatch (Atlantis: The Lost Empire)
FULL APPEARANCE:
At 5' 8" tall, Thatch is relatively short for his assigned sex, his build twiggy and his frame narrow. From spending time outdoors, his light skin is slowly taking on a tan, though he burns easily. Behind large glasses that help him see, his eyes are a rich brown color, as is his hair, which is kept short. Regarding his wardrobe, Thatch seems to prefer muted colors, usually seen in a neat tunic and breeches alongside his riding boots.
PERSONALITY
PERSONALITY:
Thatch isn't someone you'll readily find making small talk or going above and beyond to engage others. Being rather introverted and perhaps a touch shy, he has trouble navigating social encounters, often stuttering while particularly nervous. Conversation is a trial, seeing as they struggle to establish a connection to others and doesn't like to talk about themselves; keeping things professional and speaking strictly about business is easier on them. Usually, he doesn't know what to say; everything was said for him until recent times. Though Thatch is a good-natured and kind person, a strong facet of his personality is his insecurity. Feeling inadequate, like he's always starting at a disadvantage, he pushes himself to do better than he did previously, invariably setting impossible standards for himself.
Thatch struggles to assert himself quite often, usually inclined to say nothing and accept what others say on his behalf, rather than stand up and speak for himself. As a result, he often bottles up his thoughts and emotions, choosing not to address them in favor of carrying on as though nothing happened. As much as he hates feeling like his voice isn't heard, he rarely takes action to remedy that himself. Thatch's feelings about his father are...complicated, so much so that he'd rather not acknowledge it at all. Kidagakath helps. Being bonded to such a strong dragon is a boon he didn't think he'd get to experience, that support that he had wanted for so long; he loves her more than all else. In spite of all his troubles, Thatch is a gentle soul and always means well in everything he does, though he still struggles to show it sometimes.
HISTORY
FAMILY:
Dunsmith of Brown Dunsk - father - wherhandler/dishonest salesman - living
Siblings/Half-Siblings - none to his knowledge
SIGNIFICANT OTHER: N/A
BIRTHPLACE: Some stretch of wilderness along a caravan's route
HISTORY:
Thatch was born in some unremarkable part of Pern, his parents both part of a trading caravan. Though he doesn't remember much of his other parent, he still misses them sometimes, especially in contrast to what he now knows of his father. Regardless, he was too young to remember much of them or the bandit attack that drove them away, left in his father's care as they continued traveling, where Dunsmith eventually decided to stay in Ogren Hold. Life in a Hold was good for young Thatch, such stability important for a child his age, but while other children were playing, he was to stay close to home under his father's watchful eye.
Thatch didn't mind that at first, being an introverted sort who didn't naturally take to most activities children his age did. Seeing as he wasn't permitted to Apprentice as a Scribe as he originally wanted, rare as Apprentices were in a Hold so small, he rather took up keeping records for his father's shop as he grew older and more responsible. As a young man fond of order and literature, keeping Dunsmith's shop tidy and his ledgers organized was his pride and joy growing up. But as time went on, Thatch wanted more independence and opportunity, but both were stifled by Dunsmith's overprotectiveness and his inability to listen and let him for himself, leading him to believe that his father must know what was best for him and accept it.
That all changed after Thatch found his father's other ledgers, aged eighteen. It hurt him beyond words that his father, someone he trusted absolutely, was involved in such dishonest business. It was enough to push him to make his first choice of his own: to leave. All he left was a letter explaining his choice and telling Dunsmith not to come find him; he didn't stay to say goodbye in person, choosing to steal away like a thief in dawn's faint light. It was after that he realized he had little experience to carry him elsewhere, sheltered for so long. Realizing he had little recourse but to look to his roots for hope and comfort, he joined a small caravan as it left Ogren, putting his father and everything he had ever known behind him.
Whether it was fate or fortune, a Searchdragon of Ista found Thatch and chose him as a prospective Candidate. Of course, he accepted immediately; he would be a fool to refuse such an honor, an amazing opportunity. It would be three Turns later that he Impressed Kidagakath, a blue who showed him what a true bond could be and would always stand by him. Weyrlinghood was a trial in and of itself, but he succeeded and graduated well, thanks to her support. Life in Ista was comfortable and Thatch was happy, getting a chance to learn everything he had been denied, including his own self-expression.
But it seemed Dunsmith, as usual, had elected not to heed his request, trying to pull some strings and find him. Thatch wouldn't stand it, not again. Now that Kidagakath was old enough to transfer, he decided they would go somewhere Dunsmith had no connections: Semaca. It was a wild land, full of dangers and unknowns, but Kidagakath eagerly awaited what challenges awaited them. Thatch looked forward to exploring more of his new home as well, but he was hoping for some peace more so than a new adventure.
Well, unfortunately for him, a quiet future wasn't in the books.
UPDATES
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