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Tam of Green Tamsk and Green Task

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Fel
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    Wed Jun 27, 2018 10:39 am
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Tam of Green Tamsk and Green Task

TAM

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" All you bound to the Dales follow me, follow me
From this road I'll not lead you astray
And though kept is your heart
It longs to be roaming free
So I'll lead you all—come with me "


BASICS

RETIRE INFO: Retire
NAME: Tam
GENDER: Female
PRONOUNS: She/Her/Hers
ORIENTATION: Homoromantic asexual

BIRTHDATE: Early Spring 2727
AGE: 43 as of Late Fall 2770
LOCATION: Semaca Weyr
OCCUPATION: Wherhandler
WING: Weyr Guard

APPEARANCE
EYES: Brown
HAIR: Brown
HEIGHT AND BUILD: 5'3", lean
PLAY-BY: Jennifer Ehle
FULL APPEARANCE:
Tam is a little on the short side, and packed full of lean muscle. She's not big, but she's strong enough to get by, and it shows when one catches sight of her bare shoulders (which isn't often, as she worries about sunburn). She's somewhat on the fair side, though freckled, and she often burns in the sun no matter how often she's exposed to it. She has a face rather on the long, narrow side, with a sharp, slightly hooked nose to match. Her dark eyes are somewhat widely spaced, and crows-foot wrinkles can be found around them. Her eyebrows aren't especially thick, and both a bit lighter and redder than her hair, a trait from her red-haired father. Her hair is a medium brown, thick, and straight, down to her mid-back. She tries to keep it out of the way, but really, she's quite proud of it and likes to show it off when she can.

She has several scars, though few easily visible on a regular basis. Most are on her elbows and knees, with a couple on her shins and forearms. All are from small, generally unremarkable incidents, she just has a bad habit of itching when she shouldn't, causing even small cuts to leave a scar.

She tends to dress in extremely plain clothing, bordering on shabby. Anything fitted feels too tight to her, and skirts just get in her way. She prefers loose trousers and blouses, though she's starting now to wear at least slightly feminine blouses, after a couple decades of wearing whatever she could get, usually something that had been made for a man.

PERSONALITY
PERSONALITY:
Tam is a confident, remarkably stubborn and relentlessly practical woman. She's sure of her own judgement, and quick to take action in all situations. She hates waste, being determined to find a use for everything and everyone, and all in all makes a terrible follower. She's spent too long as a de facto leader for that; she'll openly question things she disagrees with and blatantly disobey if she feels she needs to, and her values don't always align with everyone else's. She puts the good of the group—her people—first, followed by herself, then the rest of the world. Things like rules are unimportant when contrasted with what's good for those she cares about.

She has a great capacity for caring, able to bring a lot of people under her wing and consider them hers. She has no family around, but she considers a lot of people to be her extended "family". Loyalty is of the utmost importance to her, and she both gives it and expects it of others. The greatest hurt one could do her would be to betray her trust, for though she can be somewhat wary and slow to give it, it is absolute.

Her own deeper feelings she hides well. Even after all this time, she's homesick; no matter how long she's stayed, nothing has felt like home for the past twenty Turns, and she misses the home she lost. She can be rather morose at times, getting easily disappointed by failures even as she pretends to be hopeful. She has a temper, strongly repressed, though when she lets it out it's an explosion of pent-up fury that can damage relationships a long while after the fact.

HISTORY
FAMILY:
Older sister, Marva, Holdless
Younger sister, Ira, Holdless
SIGNIFICANT OTHER: None
BIRTHPLACE: Cothold in High Reaches territory
HISTORY:
TW: Death, violence

Tam was never supposed bound for much. She was given a simple name for a simple farmer girl, and that was the end of it. She'd be cared for by her two older siblings, and come to look after the younger three. She'd have a simple, unremarkable life, and marry an unremarkable boy and have unremarkable children. And for the first several Turns of her life, this held true; sure, she got her bumps and bruises, same as any other child, but even as a war began things were peaceful.

But in times of war, nothing stays simple, or unremarkable, or peaceful for long. Tam was nine when her cothold and several others in the area were first raided by riders from High Reaches. Her mother was killed trying to protect the fields, along with a few of the other adults that Tam had grown up considering almost family. But farmers were stubborn folk, and so they replanted and rebuilt, albeit with heavy hearts that couldn't quite shake the weight of all they'd lost.

For nine Turns they were largely overlooked once more. Riders came a few times, demanding the young as Candidates, and the holdfolk learned to hide those who were of the right age, claiming all had already been taken. The last time they came, Tam and several others were hiding in a cramped cubbyhole at the bottom of a grain silo. From their hiding place, they heard first shouts, then screams. They stayed put until long past nightfall, when all had gone silent. When they finally emerged, fearful and hungry, they found the cothold ransacked and abandoned, empty of any people save for bodies.

The young people had few options; some wanted to try to rebuild, assuming that nobody would return to loot a cothold that had been destroyed. Others were shellshocked, unable to make any decisions at all. Tam took charge, pointing out that worked fields would always be obvious from the sky, and cajoled the others until they largely agreed to follow her away. Anywhere outside of High Reaches' territory, where Golre could no longer rule their lives.

And like that, they found themselves Holdless, vowing to return someday.

"Someday" was a long time coming. For Turns they wandered, losing members, gaining new ones, becoming feared for that which they had lost. The war ended, but having made their way across most of a continent, few wanted to return, regardless of the promises they had made more than a decade before. They were comfortable where they were: there was hunting to be had, and the caves they'd found protected them from Thread. Tam always held onto hope that she'd see her home again someday, but as time wore on she found that fewer and fewer of her friends were willing to leave, until she was left with no support at all. Even her two living sisters wanted to stay.

When, almost twenty Turns after leaving, she did finally set off for the home she'd lost, it was alone. She'd led the others to safety, but now they had to fend for themselves. In a way she felt guilty, worrying that they might come to harm without her, but she'd made a promise. She wouldn't renege on it. Time wouldn't erase what she'd once said.

It was a long journey, but when she finally arrived, Tam knew it was no longer home. The land hadn't been worked since they'd left. The ground was hard and rutted, and rocks from the hills above had tumbled to dot it, traps for any plows that dared try to cross it. She stayed a few days, rediscovering the halls that had once been home, and then moved on. She didn't really have a plan any more; she'd accomplished what she'd set out to do. She'd returned; she'd never promised she would stay.

Not, it turned out, that any sort of plan she'd made would have included what actually happened. She befriended a younger Holdless boy on the road, who was eventually Searched by High Reaches after they'd worked together for a few weeks. Tam was invited along, not as a Candidate—she was far too old for that now—but to have a place to stay, her only companionship being taken from her by a dragon. Warily, she accepted. She couldn't bring herself to trust High Reaches, not after what had been done to her cothold, but she could still go.

She didn't stay long though. As soon as she heard word of a new Weyr looking for any sort of people to help out, she left. Semaca, it was called. A chance to start over, Tam called it.
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Fel
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TAMSK

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BASICS

NAME: Tamsk
BIRTHDATE Late Fall 2766
AGE: 4 Turns as of Late Fall 2770

CLUTCHING

CLUTCHING: NO
RUNS: 3

APPEARANCE
LENGTH: 12 ft
HEIGHT: 4 ft
COLOR: Green
HEX CODE: #76947A
FULL APPEARANCE:
Tamsk is a massive green wher, built with the bulky musculature to be a physical powerhouse. She is a beautiful two-tone color, split almost perfectly down the middle in her hues. The front half of her body is a bright apple green, with a wide smattering of dark green speckles across her hide. As if to counter this, her back half is the exact opposite, being a foresty green with pale green flecks dotting her body. Her hide seems to absorb light, always have a bright but not quite shiny sheen to the wide areas of her body such as her chest, wings, legs, and down the length of her tail.

Her voice is mostly gravelly, with a hint of motherly love behind it.

PERSONALITY
PERSONALITY:
Tamsk is larger than life and knows it in every way. She is a creature who loves water, and is particularly good at moving seamlessly through it, like a predator hunting its prey. She is NOT a fan of bugs, however, and will attack them with great prejudice. She is a very protective type, not afraid to jump in front of someone to save them from something and certainly not afraid of sassing or yelling at people who are bothering or interfering with 'hers'. A motherly creature, she wants to nurture and help those she adopts into her care, making sure they thrive and have everything they need to survive in a happy, healthy environment.

Goodness help you if you threaten what is 'hers'. She is fierce, with a penchant for outright attacking those whom she feels are a real danger to her children or people. She is predatory, and can hold a grudge for a long time, willing to play a long game of revenge to give what people have coming to them. She can be particularly destructive if not reigned in, but she doesn't mean it maliciously; she's just not very spatially aware. And if she feels you are a danger, she will FIGHT YOU - dragon, feline, or human, it doesn't matter. She's not afraid of anyone or anything, and will protect and serve at all costs.
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Fel
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    Sun Apr 07, 2024 5:34 pm
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TASK
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BASICS

NAME: Task
BIRTHDATE Early Summer 2776
AGE: 0 as of 2776

CLUTCHING
[Whers/Dragons only]
(please remove for non-clutching dragons!)

CLUTCHING: YES / NO (For Garnets and High Reaches Green Weyrlings. Do you want a chance to clutch?).
RUNS/FLIGHTS: 1-4 (Please select how many times per Turn your dragon/wher will rise or chase. These do not have to be on-screen! )

APPEARANCE
LENGTH: 12 ft
HEIGHT: 4.5 ft
COLOR: Green
HEX CODE: #66762D
FULL APPEARANCE: Task is a wher of the living spring. Her build is lithe and youthful, by the standards of whers, and she walks with a distinctive spring in her step, lighter on her feet than most of her species. Her hide is the green of the living underbrush of her jungle home, with markings resembling the flowers that sometimes bloom in its shadows. She blends easily into her surroundings during a hunt, sometimes by accident as much as strategy.

PERSONALITY
PERSONALITY: On first impression, Task comes off as a naive, innocent sort of wher. She wants to play in the flowers and watch the butterflies and spend her days by the sides of her fondest friends. She is girlish and usually cheerful and can come off as a bit superficial. She likes to see and hear about the beautiful things humans make and do, like tapestries and dancing and music, even if she doesn't really understand them herself. She is curious about such arts because she knows they are important enough for humans to put their hearts and souls in and make them happy.

Task is not as shallow as she first appears, however. She is a kind wher, with a good heart, with a knack for negotiation, willing to act as intermediary when a cause moves her heart, using her softer approach and keen understanding of those around her. She wants to be treated well and cares for those who are good to her, while responding to cruelty in kind. She can be surprisingly vengeful, when she feels she has been wronged, and is better than most would expect of finding ways to strike back. Task yearns to be free to decide her own path and resents when other whers or her handler try to decide her future for her. She can be gullible, too easily swayed by the illusions of kindness, and does not always look carefully enough before she leaps.

Voice: Task's voice is high-pitched and girlish, much of the time, but takes on a strange rasp and echo when her emotions are high

Why Me?: Task sees in Tam a person who can be her family and her home, without clipping her wings, and who could use a touch of kindness and the spring in her life.

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