ALANNA
" But to be Green means to stand ready. In the Trolloc Wars, we were often called the Battle Ajah. All Aes Sedai helped where and when they could, but the Green Ajah alone was always with the armies, in almost every battle. We were the counter to the dreadlords. The Battle Ajah. And now we stand ready, for the Trollocs to come south again, for Tarmon Gai'don—the Last Battle. We will be there. That is what it means to be Green. "
BASICS
NAME: Alanna
GENDER: Female
PRONOUNS: She/Her/Hers
ORIENTATION: Heterosexual panromantic, poly
BIRTHDATE: Late Winter 2741
AGE: 31 as of Early Fall 2773
LOCATION: Fort Weyr
OCCUPATION: Rider
WING: Twilight Wing
APPEARANCE
EYES: Brown
HAIR: Black
HEIGHT AND BUILD: 5'1", slender
PLAY-BY: Priyanka Bose
FULL APPEARANCE:
Alanna is a small, slender woman. She has a round face, full lips, and a somewhat-short nose. Her skin is a medium-dark cool tone. Her hair is long and black, slightly wavy. She usually pulls half of it back when she's not flying; when flying, she wears it braided. She tends to wear a lot of green, a habit formed when she was younger and expected to be a greenrider. Her ears are pierced, and she habitually wears a single small, thick hoop earring in each ear.
PERSONALITY
PERSONALITY:
To Alanna, duty and honor come before all else. She's a rider and she's proud of that fact. Nothing is more important than fighting Thread, because that's what a rider is meant for. She may enjoy the company of men--and occasionally those who aren't men in a capacity that doesn't involve physical relationships--but that's a secondary concern in her life. She's driven, and can tend to drive friends and romantic partners away due to her single-minded pursuit of her duty. She's determined to live up to all of the expectations that come with Impression. Honorable to a fault, she would never break her word because she believes that people needs to trust riders completely. When she feels she's done something wrong, she'll seek forgiveness; if there's any reason why she can't, or if she feels a simple apology is insufficient for whatever she's done, she'll seek out her superiors and ask to be punished for what she's done. However, she doesn't hold other people to the same standards that she holds herself. Others are allowed to transgress; she cannot be.
Alanna is, in fact, determined to live up to almost all expectations that people may have of her, regardless of their cause; it's the shame she feels over failing to meet her family's expectations--even if they're happy for her--that causes her to continue to avoid them. Even after all this time, she still finds the fact that Mosvath isn't a green to be somewhat unsettling. She doesn't dislike her dragon in the slightest, or think there's anything wrong with garnets, it's just weird that something other than a green chose her.
For all her attempts to do the right thing though, Alanna has a wrathful and impulsive streak. She'll get ideas into her head that something needs to be done, and she'll do it without second thought and without tasking someone wiser for advice. She leaps all too eagerly into danger, or at least into trouble like trying to pick up a trundlebug with her bare hands because it's right there. When she feels someone has personally wronged her, she has a bad habit of trying to get even. An eye for an eye, and Faranth help anyone who physically hurts her because she will do her best to make sure they feel the same pain. Even when she doesn't need to exact vengeance, she can get rather shout-y. And because she has such a strong sense of honor, it doesn't take much for her to feel that said honor has been offended. She's quite touchy, in fact.
HISTORY
FAMILY:
Aoife, Mother, Greenrider
Do'in, Father, Greenrider
A'tano, Older brother, Greenrider
Ti'fen, Older brother, Greenrider
SIGNIFICANT OTHERS: Ihvon, Maksim
BIRTHPLACE: Telgar Weyr
HISTORY:
Weyrborn, Alanna's life was always expected to go in a single direction: that of a greenrider. Her parents, grandparents, and even great-grandparents were all greenriders. She and her two older brothers never questioned it; surely they too would all go the same way as the rest of their family.
When she came of age, she joined her brothers in Candidacy. They both Impressed soon after, to greens of course. There was no doubt that she would soon do the same. However, she kept on being left standing. Over, and over. She began to despair. Would she be the first in her family to fail to Impress?
Eventually she was twenty-three, Turns past the age any relative she was aware of had Impressed. A Hatching came, and she stood with hope still intact: she'd get her green, just like everyone else. A dragon approached her at last... but Mosvath was most certainly not green. All dusty mauves and pinks, she was a garnet, and while Alanna had long since accepted that garnets were a new normal, accepting that one was hers was more difficult. Not because she was a garnet—she would have had the same difficulty with a blue or a gold—but because she wasn't green.
Mosvath was cheerfully unaware of her rider's difficulties, but Alanna became increasingly convinced that there was something wrong with her and everyone else knew it. She was different from the rest of her family in some fundamental way; was being chosen by something other than a green a mark of shame somehow? Was she not a real fighter the way her family was because with a garnet there was always a chance of motherhood? Her doubts didn't fade after graduation, and in fact only strengthened; her parents and brothers were all in the high-level wings. She alone had to fly lower down in the formation.
Turns passed, and the feeling still didn't lessen. Oh, her family was happy for her, their behavior never changed, but she was convinced she saw something there. Some distaste for the one who was different. The one who hid in the mid-level wings. It gnawed at her, until finally she knew she had to leave. She had to go to another Weyr, to get out from under the shadow of the family she didn't quite match any more.
She chose Fort. Benden seemed unappealing despite their changes in leadership, High Reaches and its democracy was too radical a change, and the other Weyrs seemed far too warm. But Fort? A nice, relatively traditional Weyr, even if it had had its fair share of issues. At least it was where nobody would think she lacked something just because she didn't ride a green.