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Kaladin of Green Cravellath

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Fel
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Kaladin of Green Cravellath

KALADIN

" He'd never been an optimist. He saw the world as it was, or he tried to. That was a problem, though, when the truth he saw was so terrible. "

BASICS

RETIRE INFO: Adopt concept, retire implementation
NAME: Kaladin
GENDER: Male
PRONOUNS: He/Him/His
ORIENTATION: Heterosexual

BIRTHDATE: Late Fall 2744
AGE: 30 Turns as of Late Fall 2774
LOCATION: Semaca Weyr
OCCUPATION: Weyrling
WING: N/A

APPEARANCE
EYES: Brown
HAIR: Black
HEIGHT AND BUILD: 6'2", muscled
PLAY-BY: N/A
FULL APPEARANCE:
Kaladin is tall and well-built, with a muscular body that would make it hard to believe that he was once a weedy Healer boy. His face is square, with an angular jaw and refined—if rather prominent—nose. His eyes are a dark, dark brown, difficult to tell from black, and his skin is a light tan. His hair is black, shoulder-length and wavy, though often partially tied back. He should, by rights, be considered a very attractive man, but the thick scars on his forehead and the fainter one along his right cheek rather ruin that effect.

He prefers rather simple, plain clothing, wanting to make it very obvious that he is not of the Blood, or anyone else who might have any significant influence. He usually opts for neutral earth tones, rather than dark-dyed colors.

PERSONALITY
PERSONALITY:
Kaladin is, on first impression, a helpful if closed young man. He's eager to listen to and solve others' problems, to be a sounding board and encourage those around him. He's quick with a smile and a nod for those he feels deserve it. Closer observation though will show that he's often unwilling to talk about himself, that he's slow to trust that others actually have his best interests in mind. He believes everyone is capable of betraying him, and isn't eager to give them anything to use against him when they do. He especially doesn't believe in leadership, and is certain that any of them could easily become another Evander.

For all that he has little faith in others' honesty, he holds rigidly to his own. He is honorable to a fault, refusing to go back on his word again no matter how it hurts him. He's protective of his peers and those he's responsible for in some way, and is quick to jump to their defense—or help after they've been hurt—even if he honestly believes that helping them might be worse in the long run.He quickly turns to despair when things start going wrong, and is convinced that he's cursed to lose everyone he tries to protect. When he fails, he descends into a blackness that seems endless, and coming out of it can take weeks.

He's loath to help those "above" him, because he doesn't consider them worthwhile, and it's only after long determination that he'll actually do anything, though he invariably will eventually do so.

To an outsider, he seems fearless. Danger doesn't faze him, because he's determined that he has nothing left to lose. However, he's utterly terrified to repeat the past, and absolutely fears to lose anyone ever again. He had an anger to him too, carefully controlled, used in what he's certain will be ultimately futile attempts to actually make the world a better place.

HISTORY
FAMILY:
Father, Lirin, Healer
Mother, Hesina, Former Drudge
Younger Brother, Tien, Deceased
SIGNIFICANT OTHER: No
BIRTHPLACE: Cothold beholden to Fort Hold
HISTORY:
TW: Violence, death

Though his parents came from a grander place, Kaladin was born at a little cothold on the periphery of Fort Hold's territory. His father was a Healer, the cothold's only Healer, and as such the family was well-respected even as most of the other holders believed they thought themselves and above others. From the beginning, he was expected to follow in his father's footsteps, become a Healer, help others. Kaladin wasn't so sure that was the only way to help, and so he resisted.

It was when he was almost eleven, when the war was nearly over, that Kaladin first knew disaster. Their cothold, miraculously spared for so much of the war, was raided. And his little brother, just a Turn younger, who idolized him for no good reason other than being his big brother, was cut down by a bronzerider right in front of him, before he could reach and shelter him. That was for no good reason either. From then on, Kaladin knew one thing to be an absolute truth: Healing could only save some. Learning to fight could protect everyone, ensuring nobody took wounds from which they couldn't be saved. Though his father continued to try to push him to apprentice, he knew that wasn't the path he'd walk.

Unfortunately, such a little cothold had no real resources for him to learn to fight. At eighteen, he finally left for Fort Hold. He was accepted into the ranks of the guards, and learned quickly. He took to fighting like it was what he'd always been meant to do. He was praised by his superiors.

And all the while, Evander grew more paranoid, until he closed the Hold off entirely. Things went downhill quickly. Orders were crueller, and Kaladin began to doubt. Then he was ordered to obtain information at any cost from a prisoner. Finally, he refused, his conscience winning out; he was beaten and became a prisoner himself, for "attempting to undermine Evander's rule". His wounds healed slowly; a shove had sent his forehead into a wall, scraping it badly, and without proper care it grew infected. In time it healed, but not without leaving a nasty scar, one that some might even take for an attempt to cover up a Holdless man's brand.

Those he'd thought would protect him—those he'd sworn to protect—had betrayed him. He regretted going back on his oath, but resolved only to make no more oaths he couldn't be certain of. And to escape. That, he longed for. His opportunity came late in the winter, when the Golden Ghost attacked and in the chaos some of the prisoners were freed. Kaladin neither knew nor cared who was meant to be freed. He fled as quickly as he could, and never again even considered returning.

He couldn't go home, not after running away, so he wandered alone for a time. The darkness and loneliness near consumed him, until one day he found people. This was a Trader caravan, and though they mistrusted him, he was able to prove his skill in a fight, and was hired on to guard them.

He was with them two Turns, eventually coming to believe he would stay for good. He even met a girl, Laral, and slowly the two started talking about marriage. But it seemed as though nothing were ever meant to last for him, for the wagon lost an axle, and by the time Kaladin had made it to the nearest Hold for supplies—as he could move the fastest on foot—Thread had come. He returned to nothing but metal bits of jewelry and the charred remnants of a Thread burrow that had been handled by either the Weyr or the Hold. It didn't matter. Everyone he'd cared about was gone. Again.

He had no faith that things would get better, at least not permanently. They never did. Feeling half in a daze, he managed to find his way to Telgar Weyr's territory, where he stumbled upon a bluerider having a picnic, and was promptly Searched by the pair. His dour manner didn't exactly endear himself to the other Candidates though, and when Semaca was eventually mentioned as an option, well, he couldn't help but take it. Maybe things would be better there, at a Weyr where metallic riders weren't in charge, where things were different.

But he doubted it.
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CRAVELLATH
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BASICS

NAME: Cravellath
BIRTHDATE Late Fall 2774
AGE: Newborn as of Late Fall 2774

CLUTCHING
CLUTCHING: NO
RUNS/FLIGHTS: 2

APPEARANCE
LENGTH: 26 ft
HEIGHT: 7 ft
WINGSPAN: 38.25 ft
COLOR: Green
HEX CODE: #347933
FULL APPEARANCE:
Cravellath is a dragon who will always look youthful. Her eyes are large and round and her face and body language alike are expressive. When she's excited, she'll sometimes even bounce a little. She is small for a green- her build sleek and aerodynamic. Like her sisters, she'll grow into a strong flyer. Her hide is a muted, subdued green, marked with a delicate, brightly colored pattern that resembles some of the plants in Semaca's jungles.

PERSONALITY
PERSONALITY:
Cravellath is all heart and her heart is good through and through. She's kind and good-natured, if at times a bit awkwardly overeager, a dragon who just wants to do her part and find her place. When she sees something wrong in the world, she wants to be part of the solution, even if it means putting herself and her rider in harm's way. She believes Semaca Weyr is a force for good and the best place on Pern to be a dragon. She'll retain a youthful enthusiasm throughout her life, throwing her heart into everything she does and remaining fascinated by everything new and exciting. Curious and adventurous, she will be one of the first to adopt new techniques, even if warned they're dangerous. She'll have her share of preventable injuries trying to mimic the maneuvers of more experienced pairs. She wants to know the truth- always- and will leave no stone unturned when she thinks someone might be keeping secrets. Cravellath doesn't bother hiding how she feels. Whether she's happy, sad, scared or angry, she'd rather talk about it with her rider and her friends instead of leaving everything bottled up inside. Fortunately for them, she's an optimist who usually manages to find something to be cheerful about. She will hatch trusting and often naive and as she learns more of the harsher realities of life, will only grow more determined to make things better. While Cravellath is very nice, she isn't a pushover and will stick up for herself and what she wants. Once her mind is made up, changing it will be a struggle, as Cravellath digs in with surprising stubbornness and determination. She has a bit of a temper and can lash out impulsively, especially when people insult her rider, her weyr or dragons and riders as a whole.

Cravellath respects weyr leadership greatly, sometimes to the point of idolization. She wants to believe that Semaca's senior dragons are wise and noble dragons who know the way and can be trusted to guide them all. She isn't shy and will try to talk to the dragons she most admires and seek their perspective and advice. If they allow it, she'll gladly follow them around for a time and try to learn from their example. Cravellath may also choose less conventional idols, admiring anyone who seems powerful or successful or otherwise exceptional. A pirate captain, for instance, would surely have much to teach her. Among her sisters and wingmates, Cravellath is often the peacekeeper. She doesn't like the people around her fighting and will do her best to calm the waters. She herself wants to be liked and is eager to please, something a bit too much so, and can be a little awkward. Cravellath openly adores her rider and wants to tell them everything on her mind and in her heart. They're her best friend and she wants to make them happy and to do great things together. She is very affectionate and will enjoy hugs if her rider is willing to give them. Cravellath is a bit of a romantic, who likes the idea of human love and wishes dragons had something similar. Cravellath is an excellent searchdragon, with a keen sense for potential candidates. She has a surprisingly sharp, perceptive mind when it comes to fighting thread (or spotties), always thinking a few steps ahead and using her intuitive predictions to full advantage. Cravellath strongly prefers to be in a fighting wing, but she's as willing to battle wildlife as thread, so long as it's for the greater good and the protection of the weyr.

Voice: Craveth sounds like an earnest young woman

Why Me?: Cravellath just knows. She also thinks Kaladin has a good heart and admires his sense of honor and commitment to protecting the weyr. Maybe together, they can be heroes.

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SYL
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BASICS

NAME: Syl
BIRTHDATE Late Winter 2766
AGE: 3 Turns as of Late Fall 2770

APPEARANCE
COLOR: Green
FULL APPEARANCE:
Syl is an adorable, dainty little thing. She's primarily a minty sort of spring green, but she has bright triangles on her wingsails, face, neck, and paws. Those are a brighter spring green, outlined with lime. She's quite small, even for a green, and she seems to be bafflingly quiet... Except for when she chooses to be loud, which is rather often.

PERSONALITY
PERSONALITY:
Syl is Trouble. She's mischievous, and enjoys playing little pranks on other fire lizards, people, and even dragons. She has a habit of stealing useful necessities like shoelaces, and hiding them in difficult-to-reach locations. She's clearly quite opinionated, and doesn't take well to being reprimanded; she's prone to going to sulk in those situations, and it's impossible to get her to listen then.

She seems to think that she's more important than just a fire lizard, but she isn't bossy. She's simply self-assured.
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