So everyone, if you have adult dragonriders and wherhandlers, fill out the form below. This will tell us what injuries are acceptable! Please let us know if there is any sort of injury that do not want! For example, Woky can't handle broken toes and fingers, so he will put that on his post.
Wherlings in the Jellicles group will be participating by shadowing adult handlers, and need to be included.
We will not kill characters unless we have permission.
Use this injury guide below to let us know what levels of injury you are okay with!
Fatal: Injuries that result in a death for one or both members of a pair. Dragons cannot survive the death of their riders, but whers may. Players may discuss reimpressing their whers to another character if they survive, or dictating that they disappeared/went feral/went to an NPC.
Permanent: Injuries that could be described as permanently debilitating in some way. In some cases, they can be overcome by adaption and tenacity, but your character will suffer the effects forever. Permanent vertigo, blindness, paralysis, and limb or digit loss are the primary examples.
Major: Serious injuries, but ones that are recoverable, major injuries may take several months to heal from or are especially debilitating for their duration. Bad threadscoring or burns, as well as serious compound fractures, are the sorts of injuries that can be expected. These and permanent injuries are the only ones that can be qualified as "near-death experiences", near-misses or close brushes excluded.
Moderate: Injuries that take less than a season to recover from show up here. Simple fractures, minor to moderate threadscoring, badly-wrenched muscles, repetitive stress injuries and the like represent this injury level.
Mild: Superficial injuries altogether, these will affect the person, wher, or dragon injured for a handful of weeks at most; they should last no longer than a half-season at most. Sprains, scrapes, concussions, and bruises will be found here.
Trivial: No real injury has occurred, but the rider may be shaken, guilty, or embarrassed. As well as near-misses big enough to be worth mention, things that are inconsequential, such as hair, straps, or clothing being scorched, or a particularly embarrassing dismount (falling into a giant puddle, anyone?) will be the bulk of what happens here.
None: No injuries, embarrassment, or guilt-related trauma will happen, no matter how minor or inconsequential.
Fill out this form below with all of your eligible characters.
If picking 'Fatal', please specify which of these three categories they fall into:
- Dragonless/Wherless Only - Rider may not die, but bonded creature may; if there is a death, it must leave the human dragonless/wherless
- Both Die - They may only die together
- Either - Being left dragonless/wherless is acceptable, but so is death of the entire pair; basically, go with whatever the dice choose
- Code: Select all
[b]Character name:[/b]
[b]Acceptable injuries:[/b]
Alternatively, if almost all of your characters have the same acceptable level, you may just fill it out once with 'All' in the name field for most of them, and then again for your exceptions. If you have more than two exceptions, fill everything out individually; it's easier for me to keep track of this way. All of your characters must be listed in your signature in order to take this option.